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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- private sealed class SceneInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Scene Information</b>");
- GUILayout.BeginVertical("box");
- {
- DrawItem("Scene Count", SceneManager.sceneCount.ToString());
- DrawItem("Scene Count In Build Settings", SceneManager.sceneCountInBuildSettings.ToString());
- Scene activeScene = SceneManager.GetActiveScene();
- #if UNITY_2018_3_OR_NEWER
- DrawItem("Active Scene Handle", activeScene.handle.ToString());
- #endif
- DrawItem("Active Scene Name", activeScene.name);
- DrawItem("Active Scene Path", activeScene.path);
- DrawItem("Active Scene Build Index", activeScene.buildIndex.ToString());
- DrawItem("Active Scene Is Dirty", activeScene.isDirty.ToString());
- DrawItem("Active Scene Is Loaded", activeScene.isLoaded.ToString());
- DrawItem("Active Scene Is Valid", activeScene.IsValid().ToString());
- DrawItem("Active Scene Root Count", activeScene.rootCount.ToString());
- #if UNITY_2019_1_OR_NEWER
- DrawItem("Active Scene Is Sub Scene", activeScene.isSubScene.ToString());
- #endif
- }
- GUILayout.EndVertical();
- }
- }
- }
- }
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