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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Localization;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 本地化辅助器基类。
- /// </summary>
- public abstract class LocalizationHelperBase : MonoBehaviour, IDataProviderHelper<ILocalizationManager>, ILocalizationHelper
- {
- /// <summary>
- /// 获取系统语言。
- /// </summary>
- public abstract Language SystemLanguage
- {
- get;
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="dictionaryAsset">字典资源。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否读取字典成功。</returns>
- public abstract bool ReadData(ILocalizationManager localizationManager, string dictionaryAssetName, object dictionaryAsset, object userData);
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="dictionaryBytes">字典二进制流。</param>
- /// <param name="startIndex">字典二进制流的起始位置。</param>
- /// <param name="length">字典二进制流的长度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否读取字典成功。</returns>
- public abstract bool ReadData(ILocalizationManager localizationManager, string dictionaryAssetName, byte[] dictionaryBytes, int startIndex, int length, object userData);
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryString">要解析的字典字符串。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public abstract bool ParseData(ILocalizationManager localizationManager, string dictionaryString, object userData);
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
- /// <param name="startIndex">字典二进制流的起始位置。</param>
- /// <param name="length">字典二进制流的长度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public abstract bool ParseData(ILocalizationManager localizationManager, byte[] dictionaryBytes, int startIndex, int length, object userData);
- /// <summary>
- /// 释放字典资源。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryAsset">要释放的字典资源。</param>
- public abstract void ReleaseDataAsset(ILocalizationManager localizationManager, object dictionaryAsset);
- }
- }
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