BuiltinVersionListSerializer.LocalVersionListDeserializeCallback.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.Resource;
  8. using System.IO;
  9. using System.Text;
  10. namespace UnityGameFramework.Runtime
  11. {
  12. /// <summary>
  13. /// 内置版本资源列表序列化器。
  14. /// </summary>
  15. public static partial class BuiltinVersionListSerializer
  16. {
  17. /// <summary>
  18. /// 反序列化本地版本资源列表(版本 0)回调函数。
  19. /// </summary>
  20. /// <param name="stream">指定流。</param>
  21. /// <returns>反序列化的本地版本资源列表(版本 0)。</returns>
  22. public static LocalVersionList LocalVersionListDeserializeCallback_V0(Stream stream)
  23. {
  24. using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
  25. {
  26. byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
  27. int resourceCount = binaryReader.ReadInt32();
  28. LocalVersionList.Resource[] resources = resourceCount > 0 ? new LocalVersionList.Resource[resourceCount] : null;
  29. for (int i = 0; i < resourceCount; i++)
  30. {
  31. string name = binaryReader.ReadEncryptedString(encryptBytes);
  32. string variant = binaryReader.ReadEncryptedString(encryptBytes);
  33. byte loadType = binaryReader.ReadByte();
  34. int length = binaryReader.ReadInt32();
  35. int hashCode = binaryReader.ReadInt32();
  36. resources[i] = new LocalVersionList.Resource(name, variant, null, loadType, length, hashCode);
  37. }
  38. return new LocalVersionList(resources, null);
  39. }
  40. }
  41. /// <summary>
  42. /// 反序列化本地版本资源列表(版本 1)回调函数。
  43. /// </summary>
  44. /// <param name="stream">指定流。</param>
  45. /// <returns>反序列化的本地版本资源列表(版本 1)。</returns>
  46. public static LocalVersionList LocalVersionListDeserializeCallback_V1(Stream stream)
  47. {
  48. using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
  49. {
  50. byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
  51. int resourceCount = binaryReader.Read7BitEncodedInt32();
  52. LocalVersionList.Resource[] resources = resourceCount > 0 ? new LocalVersionList.Resource[resourceCount] : null;
  53. for (int i = 0; i < resourceCount; i++)
  54. {
  55. string name = binaryReader.ReadEncryptedString(encryptBytes);
  56. string variant = binaryReader.ReadEncryptedString(encryptBytes);
  57. string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
  58. byte loadType = binaryReader.ReadByte();
  59. int length = binaryReader.Read7BitEncodedInt32();
  60. int hashCode = binaryReader.ReadInt32();
  61. resources[i] = new LocalVersionList.Resource(name, variant, extension, loadType, length, hashCode);
  62. }
  63. return new LocalVersionList(resources, null);
  64. }
  65. }
  66. /// <summary>
  67. /// 反序列化本地版本资源列表(版本 2)回调函数。
  68. /// </summary>
  69. /// <param name="stream">指定流。</param>
  70. /// <returns>反序列化的本地版本资源列表(版本 2)。</returns>
  71. public static LocalVersionList LocalVersionListDeserializeCallback_V2(Stream stream)
  72. {
  73. using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
  74. {
  75. byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
  76. int resourceCount = binaryReader.Read7BitEncodedInt32();
  77. LocalVersionList.Resource[] resources = resourceCount > 0 ? new LocalVersionList.Resource[resourceCount] : null;
  78. for (int i = 0; i < resourceCount; i++)
  79. {
  80. string name = binaryReader.ReadEncryptedString(encryptBytes);
  81. string variant = binaryReader.ReadEncryptedString(encryptBytes);
  82. string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
  83. byte loadType = binaryReader.ReadByte();
  84. int length = binaryReader.Read7BitEncodedInt32();
  85. int hashCode = binaryReader.ReadInt32();
  86. resources[i] = new LocalVersionList.Resource(name, variant, extension, loadType, length, hashCode);
  87. }
  88. int fileSystemCount = binaryReader.Read7BitEncodedInt32();
  89. LocalVersionList.FileSystem[] fileSystems = fileSystemCount > 0 ? new LocalVersionList.FileSystem[fileSystemCount] : null;
  90. for (int i = 0; i < fileSystemCount; i++)
  91. {
  92. string name = binaryReader.ReadEncryptedString(encryptBytes);
  93. int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
  94. int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
  95. for (int j = 0; j < resourceIndexCount; j++)
  96. {
  97. resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
  98. }
  99. fileSystems[i] = new LocalVersionList.FileSystem(name, resourceIndexes);
  100. }
  101. return new LocalVersionList(resources, fileSystems);
  102. }
  103. }
  104. }
  105. }