ResourceHelperBase.cs 1.6 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.Resource;
  8. using UnityEngine;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 资源辅助器基类。
  13. /// </summary>
  14. public abstract class ResourceHelperBase : MonoBehaviour, IResourceHelper
  15. {
  16. /// <summary>
  17. /// 直接从指定文件路径加载数据流。
  18. /// </summary>
  19. /// <param name="fileUri">文件路径。</param>
  20. /// <param name="loadBytesCallbacks">加载数据流回调函数集。</param>
  21. /// <param name="userData">用户自定义数据。</param>
  22. public abstract void LoadBytes(string fileUri, LoadBytesCallbacks loadBytesCallbacks, object userData);
  23. /// <summary>
  24. /// 卸载场景。
  25. /// </summary>
  26. /// <param name="sceneAssetName">场景资源名称。</param>
  27. /// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
  28. /// <param name="userData">用户自定义数据。</param>
  29. public abstract void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData);
  30. /// <summary>
  31. /// 释放资源。
  32. /// </summary>
  33. /// <param name="objectToRelease">要释放的资源。</param>
  34. public abstract void Release(object objectToRelease);
  35. }
  36. }