UnloadSceneFailureEventArgs.cs 2.4 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Event;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 卸载场景失败事件。
  13. /// </summary>
  14. public sealed class UnloadSceneFailureEventArgs : GameEventArgs
  15. {
  16. /// <summary>
  17. /// 加载场景失败事件编号。
  18. /// </summary>
  19. public static readonly int EventId = typeof(UnloadSceneFailureEventArgs).GetHashCode();
  20. /// <summary>
  21. /// 初始化卸载场景失败事件的新实例。
  22. /// </summary>
  23. public UnloadSceneFailureEventArgs()
  24. {
  25. SceneAssetName = null;
  26. UserData = null;
  27. }
  28. /// <summary>
  29. /// 获取加载场景失败事件编号。
  30. /// </summary>
  31. public override int Id
  32. {
  33. get
  34. {
  35. return EventId;
  36. }
  37. }
  38. /// <summary>
  39. /// 获取场景资源名称。
  40. /// </summary>
  41. public string SceneAssetName
  42. {
  43. get;
  44. private set;
  45. }
  46. /// <summary>
  47. /// 获取用户自定义数据。
  48. /// </summary>
  49. public object UserData
  50. {
  51. get;
  52. private set;
  53. }
  54. /// <summary>
  55. /// 创建卸载场景失败事件。
  56. /// </summary>
  57. /// <param name="e">内部事件。</param>
  58. /// <returns>创建的卸载场景失败事件。</returns>
  59. public static UnloadSceneFailureEventArgs Create(GameFramework.Scene.UnloadSceneFailureEventArgs e)
  60. {
  61. UnloadSceneFailureEventArgs unloadSceneFailureEventArgs = ReferencePool.Acquire<UnloadSceneFailureEventArgs>();
  62. unloadSceneFailureEventArgs.SceneAssetName = e.SceneAssetName;
  63. unloadSceneFailureEventArgs.UserData = e.UserData;
  64. return unloadSceneFailureEventArgs;
  65. }
  66. /// <summary>
  67. /// 清理卸载场景失败事件。
  68. /// </summary>
  69. public override void Clear()
  70. {
  71. SceneAssetName = null;
  72. UserData = null;
  73. }
  74. }
  75. }