Log.cs 26 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using System.Diagnostics;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 日志工具集。
  13. /// </summary>
  14. public static class Log
  15. {
  16. /// <summary>
  17. /// 打印调试级别日志,用于记录调试类日志信息。
  18. /// </summary>
  19. /// <param name="message">日志内容。</param>
  20. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  21. [Conditional("ENABLE_LOG")]
  22. [Conditional("ENABLE_DEBUG_LOG")]
  23. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  24. public static void Debug(object message)
  25. {
  26. GameFrameworkLog.Debug(message);
  27. }
  28. /// <summary>
  29. /// 打印调试级别日志,用于记录调试类日志信息。
  30. /// </summary>
  31. /// <param name="message">日志内容。</param>
  32. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  33. [Conditional("ENABLE_LOG")]
  34. [Conditional("ENABLE_DEBUG_LOG")]
  35. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  36. public static void Debug(string message)
  37. {
  38. GameFrameworkLog.Debug(message);
  39. }
  40. /// <summary>
  41. /// 打印调试级别日志,用于记录调试类日志信息。
  42. /// </summary>
  43. /// <param name="format">日志格式。</param>
  44. /// <param name="arg0">日志参数 0。</param>
  45. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  46. [Conditional("ENABLE_LOG")]
  47. [Conditional("ENABLE_DEBUG_LOG")]
  48. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  49. public static void Debug(string format, object arg0)
  50. {
  51. GameFrameworkLog.Debug(format, arg0);
  52. }
  53. /// <summary>
  54. /// 打印调试级别日志,用于记录调试类日志信息。
  55. /// </summary>
  56. /// <param name="format">日志格式。</param>
  57. /// <param name="arg0">日志参数 0。</param>
  58. /// <param name="arg1">日志参数 1。</param>
  59. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  60. [Conditional("ENABLE_LOG")]
  61. [Conditional("ENABLE_DEBUG_LOG")]
  62. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  63. public static void Debug(string format, object arg0, object arg1)
  64. {
  65. GameFrameworkLog.Debug(format, arg0, arg1);
  66. }
  67. /// <summary>
  68. /// 打印调试级别日志,用于记录调试类日志信息。
  69. /// </summary>
  70. /// <param name="format">日志格式。</param>
  71. /// <param name="arg0">日志参数 0。</param>
  72. /// <param name="arg1">日志参数 1。</param>
  73. /// <param name="arg2">日志参数 2。</param>
  74. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  75. [Conditional("ENABLE_LOG")]
  76. [Conditional("ENABLE_DEBUG_LOG")]
  77. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  78. public static void Debug(string format, object arg0, object arg1, object arg2)
  79. {
  80. GameFrameworkLog.Debug(format, arg0, arg1, arg2);
  81. }
  82. /// <summary>
  83. /// 打印调试级别日志,用于记录调试类日志信息。
  84. /// </summary>
  85. /// <param name="format">日志格式。</param>
  86. /// <param name="args">日志参数。</param>
  87. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  88. [Conditional("ENABLE_LOG")]
  89. [Conditional("ENABLE_DEBUG_LOG")]
  90. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  91. public static void Debug(string format, params object[] args)
  92. {
  93. GameFrameworkLog.Debug(format, args);
  94. }
  95. /// <summary>
  96. /// 打印信息级别日志,用于记录程序正常运行日志信息。
  97. /// </summary>
  98. /// <param name="message">日志内容</param>
  99. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  100. [Conditional("ENABLE_LOG")]
  101. [Conditional("ENABLE_INFO_LOG")]
  102. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  103. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  104. public static void Info(object message)
  105. {
  106. GameFrameworkLog.Info(message);
  107. }
  108. /// <summary>
  109. /// 打印信息级别日志,用于记录程序正常运行日志信息。
  110. /// </summary>
  111. /// <param name="message">日志内容</param>
  112. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  113. [Conditional("ENABLE_LOG")]
  114. [Conditional("ENABLE_INFO_LOG")]
  115. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  116. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  117. public static void Info(string message)
  118. {
  119. GameFrameworkLog.Info(message);
  120. }
  121. /// <summary>
  122. /// 打印信息级别日志,用于记录程序正常运行日志信息。
  123. /// </summary>
  124. /// <param name="format">日志格式。</param>
  125. /// <param name="arg0">日志参数 0。</param>
  126. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  127. [Conditional("ENABLE_LOG")]
  128. [Conditional("ENABLE_INFO_LOG")]
  129. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  130. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  131. public static void Info(string format, object arg0)
  132. {
  133. GameFrameworkLog.Info(format, arg0);
  134. }
  135. /// <summary>
  136. /// 打印信息级别日志,用于记录程序正常运行日志信息。
  137. /// </summary>
  138. /// <param name="format">日志格式。</param>
  139. /// <param name="arg0">日志参数 0。</param>
  140. /// <param name="arg1">日志参数 1。</param>
  141. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  142. [Conditional("ENABLE_LOG")]
  143. [Conditional("ENABLE_INFO_LOG")]
  144. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  145. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  146. public static void Info(string format, object arg0, object arg1)
  147. {
  148. GameFrameworkLog.Info(format, arg0, arg1);
  149. }
  150. /// <summary>
  151. /// 打印信息级别日志,用于记录程序正常运行日志信息。
  152. /// </summary>
  153. /// <param name="format">日志格式。</param>
  154. /// <param name="arg0">日志参数 0。</param>
  155. /// <param name="arg1">日志参数 1。</param>
  156. /// <param name="arg2">日志参数 2。</param>
  157. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  158. [Conditional("ENABLE_LOG")]
  159. [Conditional("ENABLE_INFO_LOG")]
  160. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  161. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  162. public static void Info(string format, object arg0, object arg1, object arg2)
  163. {
  164. GameFrameworkLog.Info(format, arg0, arg1, arg2);
  165. }
  166. /// <summary>
  167. /// 打印信息级别日志,用于记录程序正常运行日志信息。
  168. /// </summary>
  169. /// <param name="format">日志格式。</param>
  170. /// <param name="args">日志参数。</param>
  171. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  172. [Conditional("ENABLE_LOG")]
  173. [Conditional("ENABLE_INFO_LOG")]
  174. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  175. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  176. public static void Info(string format, params object[] args)
  177. {
  178. GameFrameworkLog.Info(format, args);
  179. }
  180. /// <summary>
  181. /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  182. /// </summary>
  183. /// <param name="message">日志内容。</param>
  184. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  185. [Conditional("ENABLE_LOG")]
  186. [Conditional("ENABLE_WARNING_LOG")]
  187. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  188. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  189. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  190. public static void Warning(object message)
  191. {
  192. GameFrameworkLog.Warning(message);
  193. }
  194. /// <summary>
  195. /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  196. /// </summary>
  197. /// <param name="message">日志内容。</param>
  198. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  199. [Conditional("ENABLE_LOG")]
  200. [Conditional("ENABLE_WARNING_LOG")]
  201. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  202. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  203. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  204. public static void Warning(string message)
  205. {
  206. GameFrameworkLog.Warning(message);
  207. }
  208. /// <summary>
  209. /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  210. /// </summary>
  211. /// <param name="format">日志格式。</param>
  212. /// <param name="arg0">日志参数 0。</param>
  213. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  214. [Conditional("ENABLE_LOG")]
  215. [Conditional("ENABLE_WARNING_LOG")]
  216. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  217. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  218. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  219. public static void Warning(string format, object arg0)
  220. {
  221. GameFrameworkLog.Warning(format, arg0);
  222. }
  223. /// <summary>
  224. /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  225. /// </summary>
  226. /// <param name="format">日志格式。</param>
  227. /// <param name="arg0">日志参数 0。</param>
  228. /// <param name="arg1">日志参数 1。</param>
  229. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  230. [Conditional("ENABLE_LOG")]
  231. [Conditional("ENABLE_WARNING_LOG")]
  232. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  233. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  234. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  235. public static void Warning(string format, object arg0, object arg1)
  236. {
  237. GameFrameworkLog.Warning(format, arg0, arg1);
  238. }
  239. /// <summary>
  240. /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  241. /// </summary>
  242. /// <param name="format">日志格式。</param>
  243. /// <param name="arg0">日志参数 0。</param>
  244. /// <param name="arg1">日志参数 1。</param>
  245. /// <param name="arg2">日志参数 2。</param>
  246. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  247. [Conditional("ENABLE_LOG")]
  248. [Conditional("ENABLE_WARNING_LOG")]
  249. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  250. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  251. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  252. public static void Warning(string format, object arg0, object arg1, object arg2)
  253. {
  254. GameFrameworkLog.Warning(format, arg0, arg1, arg2);
  255. }
  256. /// <summary>
  257. /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  258. /// </summary>
  259. /// <param name="format">日志格式。</param>
  260. /// <param name="args">日志参数。</param>
  261. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  262. [Conditional("ENABLE_LOG")]
  263. [Conditional("ENABLE_WARNING_LOG")]
  264. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  265. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  266. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  267. public static void Warning(string format, params object[] args)
  268. {
  269. GameFrameworkLog.Warning(format, args);
  270. }
  271. /// <summary>
  272. /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  273. /// </summary>
  274. /// <param name="message">日志内容。</param>
  275. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  276. [Conditional("ENABLE_LOG")]
  277. [Conditional("ENABLE_ERROR_LOG")]
  278. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  279. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  280. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  281. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  282. public static void Error(object message)
  283. {
  284. GameFrameworkLog.Error(message);
  285. }
  286. /// <summary>
  287. /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  288. /// </summary>
  289. /// <param name="message">日志内容。</param>
  290. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  291. [Conditional("ENABLE_LOG")]
  292. [Conditional("ENABLE_ERROR_LOG")]
  293. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  294. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  295. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  296. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  297. public static void Error(string message)
  298. {
  299. GameFrameworkLog.Error(message);
  300. }
  301. /// <summary>
  302. /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  303. /// </summary>
  304. /// <param name="format">日志格式。</param>
  305. /// <param name="arg0">日志参数 0。</param>
  306. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  307. [Conditional("ENABLE_LOG")]
  308. [Conditional("ENABLE_ERROR_LOG")]
  309. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  310. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  311. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  312. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  313. public static void Error(string format, object arg0)
  314. {
  315. GameFrameworkLog.Error(format, arg0);
  316. }
  317. /// <summary>
  318. /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  319. /// </summary>
  320. /// <param name="format">日志格式。</param>
  321. /// <param name="arg0">日志参数 0。</param>
  322. /// <param name="arg1">日志参数 1。</param>
  323. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  324. [Conditional("ENABLE_LOG")]
  325. [Conditional("ENABLE_ERROR_LOG")]
  326. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  327. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  328. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  329. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  330. public static void Error(string format, object arg0, object arg1)
  331. {
  332. GameFrameworkLog.Error(format, arg0, arg1);
  333. }
  334. /// <summary>
  335. /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  336. /// </summary>
  337. /// <param name="format">日志格式。</param>
  338. /// <param name="arg0">日志参数 0。</param>
  339. /// <param name="arg1">日志参数 1。</param>
  340. /// <param name="arg2">日志参数 2。</param>
  341. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  342. [Conditional("ENABLE_LOG")]
  343. [Conditional("ENABLE_ERROR_LOG")]
  344. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  345. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  346. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  347. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  348. public static void Error(string format, object arg0, object arg1, object arg2)
  349. {
  350. GameFrameworkLog.Error(format, arg0, arg1, arg2);
  351. }
  352. /// <summary>
  353. /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
  354. /// </summary>
  355. /// <param name="format">日志格式。</param>
  356. /// <param name="args">日志参数。</param>
  357. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  358. [Conditional("ENABLE_LOG")]
  359. [Conditional("ENABLE_ERROR_LOG")]
  360. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  361. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  362. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  363. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  364. public static void Error(string format, params object[] args)
  365. {
  366. GameFrameworkLog.Error(format, args);
  367. }
  368. /// <summary>
  369. /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
  370. /// </summary>
  371. /// <param name="message">日志内容。</param>
  372. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  373. [Conditional("ENABLE_LOG")]
  374. [Conditional("ENABLE_FATAL_LOG")]
  375. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  376. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  377. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  378. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  379. [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
  380. public static void Fatal(object message)
  381. {
  382. GameFrameworkLog.Fatal(message);
  383. }
  384. /// <summary>
  385. /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
  386. /// </summary>
  387. /// <param name="message">日志内容。</param>
  388. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  389. [Conditional("ENABLE_LOG")]
  390. [Conditional("ENABLE_FATAL_LOG")]
  391. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  392. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  393. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  394. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  395. [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
  396. public static void Fatal(string message)
  397. {
  398. GameFrameworkLog.Fatal(message);
  399. }
  400. /// <summary>
  401. /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
  402. /// </summary>
  403. /// <param name="format">日志格式。</param>
  404. /// <param name="arg0">日志参数 0。</param>
  405. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  406. [Conditional("ENABLE_LOG")]
  407. [Conditional("ENABLE_FATAL_LOG")]
  408. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  409. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  410. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  411. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  412. [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
  413. public static void Fatal(string format, object arg0)
  414. {
  415. GameFrameworkLog.Fatal(format, arg0);
  416. }
  417. /// <summary>
  418. /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
  419. /// </summary>
  420. /// <param name="format">日志格式。</param>
  421. /// <param name="arg0">日志参数 0。</param>
  422. /// <param name="arg1">日志参数 1。</param>
  423. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  424. [Conditional("ENABLE_LOG")]
  425. [Conditional("ENABLE_FATAL_LOG")]
  426. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  427. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  428. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  429. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  430. [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
  431. public static void Fatal(string format, object arg0, object arg1)
  432. {
  433. GameFrameworkLog.Fatal(format, arg0, arg1);
  434. }
  435. /// <summary>
  436. /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
  437. /// </summary>
  438. /// <param name="format">日志格式。</param>
  439. /// <param name="arg0">日志参数 0。</param>
  440. /// <param name="arg1">日志参数 1。</param>
  441. /// <param name="arg2">日志参数 2。</param>
  442. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  443. [Conditional("ENABLE_LOG")]
  444. [Conditional("ENABLE_FATAL_LOG")]
  445. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  446. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  447. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  448. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  449. [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
  450. public static void Fatal(string format, object arg0, object arg1, object arg2)
  451. {
  452. GameFrameworkLog.Fatal(format, arg0, arg1, arg2);
  453. }
  454. /// <summary>
  455. /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
  456. /// </summary>
  457. /// <param name="format">日志格式。</param>
  458. /// <param name="args">日志参数。</param>
  459. /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
  460. [Conditional("ENABLE_LOG")]
  461. [Conditional("ENABLE_FATAL_LOG")]
  462. [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
  463. [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
  464. [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
  465. [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
  466. [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
  467. public static void Fatal(string format, params object[] args)
  468. {
  469. GameFrameworkLog.Fatal(format, args);
  470. }
  471. }
  472. }