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- // Upgrade NOTE: upgraded instancing buffer 'MTEStandardExperimentalPacked4Textures' to new syntax.
- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "MTE/Standard/Experimental/Packed/4Textures"
- {
- Properties
- {
- _PackedSplat0("PackedSplat0", 2D) = "white" {}
- _PackedSplat1("PackedSplat1", 2D) = "white" {}
- _PackedSplat2("PackedSplat2", 2D) = "white" {}
- _PackedHeightMap("PackedHeightMap", 2D) = "white" {}
- _Control("Control", 2D) = "white" {}
- _HeightWeight("HeightWeight", Vector) = (0.3,0.3,0.3,0.3)
- _NormalStrength("NormalStrength", Vector) = (-1,-1,-1,-1)
- _Metallic("Metallic", Vector) = (0,0,0,0)
- _Smoothness("Smoothness", Vector) = (0,0,0,0)
- [HideInInspector] _texcoord( "", 2D ) = "white" {}
- [HideInInspector] __dirty( "", Int ) = 1
- }
- SubShader
- {
- Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
- Cull Back
- CGPROGRAM
- #pragma target 3.0
- #pragma multi_compile_instancing
- #pragma only_renderers d3d11_9x d3d11 gles3 metal vulkan
- #pragma surface surf Standard keepalpha addshadow fullforwardshadows
- struct Input
- {
- float2 uv_texcoord;
- };
- uniform sampler2D _Control;
- uniform sampler2D _PackedHeightMap;
- uniform float4 _PackedHeightMap_ST;
- float4 _PackedHeightMap_TexelSize;
- uniform float4 _NormalStrength;
- uniform sampler2D _PackedSplat0;
- uniform sampler2D _PackedSplat1;
- uniform sampler2D _PackedSplat2;
- UNITY_INSTANCING_BUFFER_START(MTEStandardExperimentalPacked4Textures)
- UNITY_DEFINE_INSTANCED_PROP(float4, _Control_ST)
- #define _Control_ST_arr MTEStandardExperimentalPacked4Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _HeightWeight)
- #define _HeightWeight_arr MTEStandardExperimentalPacked4Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _Metallic)
- #define _Metallic_arr MTEStandardExperimentalPacked4Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _Smoothness)
- #define _Smoothness_arr MTEStandardExperimentalPacked4Textures
- UNITY_INSTANCING_BUFFER_END(MTEStandardExperimentalPacked4Textures)
- void surf( Input i , inout SurfaceOutputStandard o )
- {
- float4 _Control_ST_Instance = UNITY_ACCESS_INSTANCED_PROP(_Control_ST_arr, _Control_ST);
- float2 uv_Control = i.uv_texcoord * _Control_ST_Instance.xy + _Control_ST_Instance.zw;
- float4 tex2DNode6 = tex2D( _Control, uv_Control );
- float4 _HeightWeight_Instance = UNITY_ACCESS_INSTANCED_PROP(_HeightWeight_arr, _HeightWeight);
- float2 uv_PackedHeightMap = i.uv_texcoord * _PackedHeightMap_ST.xy + _PackedHeightMap_ST.zw;
- float4 temp_output_74_0 = ( tex2DNode6 * tex2D( _PackedHeightMap, uv_PackedHeightMap ) );
- float4 break75 = temp_output_74_0;
- float temp_output_73_0 = max( max( max( break75.r , break75.g ) , break75.b ) , break75.a );
- float4 appendResult78 = (float4(temp_output_73_0 , temp_output_73_0 , temp_output_73_0 , temp_output_73_0));
- float4 temp_output_80_0 = ( tex2DNode6 * max( ( _HeightWeight_Instance + ( temp_output_74_0 - appendResult78 ) ) , float4( 0,0,0,0 ) ) );
- float dotResult145 = dot( temp_output_80_0 , half4(1,1,1,1) );
- float4 temp_output_81_0 = ( temp_output_80_0 / max( dotResult145 , 0.0 ) );
- float2 temp_output_94_0_g102 = uv_PackedHeightMap;
- float2 appendResult99_g102 = (float2(_PackedHeightMap_TexelSize.x , 0.0));
- float4 tex2DNode97_g102 = tex2D( _PackedHeightMap, ( temp_output_94_0_g102 + appendResult99_g102 ) );
- float4 tex2DNode100_g102 = tex2D( _PackedHeightMap, temp_output_94_0_g102 );
- float temp_output_21_0_g103 = tex2DNode100_g102.r;
- float temp_output_128_0_g102 = _NormalStrength.x;
- float temp_output_22_0_g103 = temp_output_128_0_g102;
- float3 appendResult11_g103 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g102.r - temp_output_21_0_g103 ) * temp_output_22_0_g103 )));
- float2 appendResult101_g102 = (float2(0.0 , _PackedHeightMap_TexelSize.y));
- float4 tex2DNode98_g102 = tex2D( _PackedHeightMap, ( temp_output_94_0_g102 + appendResult101_g102 ) );
- float3 appendResult19_g103 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g102.r - temp_output_21_0_g103 ) * temp_output_22_0_g103 )));
- float3 normalizeResult15_g103 = normalize( cross( appendResult11_g103 , appendResult19_g103 ) );
- float temp_output_21_0_g106 = tex2DNode100_g102.g;
- float temp_output_22_0_g106 = temp_output_128_0_g102;
- float3 appendResult11_g106 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g102.g - temp_output_21_0_g106 ) * temp_output_22_0_g106 )));
- float3 appendResult19_g106 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g102.g - temp_output_21_0_g106 ) * temp_output_22_0_g106 )));
- float3 normalizeResult15_g106 = normalize( cross( appendResult11_g106 , appendResult19_g106 ) );
- float temp_output_21_0_g104 = tex2DNode100_g102.b;
- float temp_output_22_0_g104 = temp_output_128_0_g102;
- float3 appendResult11_g104 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g102.b - temp_output_21_0_g104 ) * temp_output_22_0_g104 )));
- float3 appendResult19_g104 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g102.b - temp_output_21_0_g104 ) * temp_output_22_0_g104 )));
- float3 normalizeResult15_g104 = normalize( cross( appendResult11_g104 , appendResult19_g104 ) );
- float temp_output_21_0_g105 = tex2DNode100_g102.a;
- float temp_output_22_0_g105 = temp_output_128_0_g102;
- float3 appendResult11_g105 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g102.a - temp_output_21_0_g105 ) * temp_output_22_0_g105 )));
- float3 appendResult19_g105 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g102.a - temp_output_21_0_g105 ) * temp_output_22_0_g105 )));
- float3 normalizeResult15_g105 = normalize( cross( appendResult11_g105 , appendResult19_g105 ) );
- float4 weightedBlendVar92 = temp_output_81_0;
- float3 weightedAvg92 = ( ( weightedBlendVar92.x*( ( normalizeResult15_g103 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar92.y*( ( normalizeResult15_g106 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar92.z*( ( normalizeResult15_g104 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar92.w*( ( normalizeResult15_g105 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) )/( weightedBlendVar92.x + weightedBlendVar92.y + weightedBlendVar92.z + weightedBlendVar92.w ) );
- o.Normal = weightedAvg92;
- float4 tex2DNode5 = tex2D( _PackedSplat0, uv_PackedHeightMap );
- float3 appendResult125 = (float3(tex2DNode5.r , tex2DNode5.g , tex2DNode5.b));
- float4 tex2DNode67 = tex2D( _PackedSplat1, uv_PackedHeightMap );
- float3 appendResult126 = (float3(tex2DNode67.r , tex2DNode67.g , tex2DNode67.b));
- float4 tex2DNode68 = tex2D( _PackedSplat2, uv_PackedHeightMap );
- float3 appendResult127 = (float3(tex2DNode68.r , tex2DNode68.g , tex2DNode68.b));
- float3 appendResult128 = (float3(tex2DNode5.a , tex2DNode67.a , tex2DNode68.a));
- half3 gammaToLinear152 = appendResult128;
- gammaToLinear152 = half3( GammaToLinearSpaceExact(gammaToLinear152.r), GammaToLinearSpaceExact(gammaToLinear152.g), GammaToLinearSpaceExact(gammaToLinear152.b) );
- float4 weightedBlendVar70 = temp_output_81_0;
- float3 weightedAvg70 = ( ( weightedBlendVar70.x*appendResult125 + weightedBlendVar70.y*appendResult126 + weightedBlendVar70.z*appendResult127 + weightedBlendVar70.w*gammaToLinear152 )/( weightedBlendVar70.x + weightedBlendVar70.y + weightedBlendVar70.z + weightedBlendVar70.w ) );
- o.Albedo = weightedAvg70;
- float4 _Metallic_Instance = UNITY_ACCESS_INSTANCED_PROP(_Metallic_arr, _Metallic);
- float dotResult141 = dot( temp_output_81_0 , _Metallic_Instance );
- o.Metallic = dotResult141;
- float4 _Smoothness_Instance = UNITY_ACCESS_INSTANCED_PROP(_Smoothness_arr, _Smoothness);
- float dotResult140 = dot( temp_output_81_0 , _Smoothness_Instance );
- o.Smoothness = dotResult140;
- o.Alpha = 1;
- }
- ENDCG
- }
- Fallback "Diffuse"
- CustomEditor "MTE.MTEPackedShaderGUI"
- }
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- WireConnection;92;0;81;0
- WireConnection;92;1;154;124
- WireConnection;92;2;154;50
- WireConnection;92;3;154;109
- WireConnection;92;4;154;110
- WireConnection;140;0;81;0
- WireConnection;140;1;156;0
- WireConnection;129;0;70;0
- WireConnection;129;1;92;0
- WireConnection;129;3;141;0
- WireConnection;129;4;140;0
- ASEEND*/
- //CHKSM=F5338C6FF78CB6DE7D36F14091F2A355D2D241ED
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