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- // Upgrade NOTE: upgraded instancing buffer 'MTEStandardExperimentalPacked8Textures' to new syntax.
- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "MTE/Standard/Experimental/Packed/8Textures"
- {
- Properties
- {
- _PackedSplat0("PackedSplat0", 2D) = "white" {}
- _PackedSplat3("PackedSplat3", 2D) = "white" {}
- _PackedSplat1("PackedSplat1", 2D) = "white" {}
- _PackedSplat4("PackedSplat4", 2D) = "white" {}
- _PackedSplat5("PackedSplat5", 2D) = "white" {}
- _PackedSplat2("PackedSplat2", 2D) = "white" {}
- _PackedHeightMap("PackedHeightMap", 2D) = "white" {}
- _PackedHeightMapExtra("PackedHeightMapExtra", 2D) = "white" {}
- _Control("Control", 2D) = "white" {}
- _ControlExtra("ControlExtra", 2D) = "white" {}
- _Metallic("Metallic", Vector) = (0,0,0,0)
- _MetallicExtra("MetallicExtra", Vector) = (0,0,0,0)
- _Smoothness("Smoothness", Vector) = (0,0,0,0)
- _SmoothnessExtra("SmoothnessExtra", Vector) = (0,0,0,0)
- _HeightWeightExtra("HeightWeightExtra", Vector) = (0.3,0.3,0.3,0.3)
- _HeightWeight("HeightWeight", Vector) = (0.3,0.3,0.3,0.3)
- _NormalStrength("NormalStrength", Vector) = (-1,-1,-1,-1)
- _NormalStrengthExtra("NormalStrengthExtra", Vector) = (-1,-1,-1,-1)
- [HideInInspector] _texcoord( "", 2D ) = "white" {}
- [HideInInspector] __dirty( "", Int ) = 1
- }
- SubShader
- {
- Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
- Cull Back
- CGPROGRAM
- #pragma target 3.0
- #pragma multi_compile_instancing
- #pragma surface surf Standard keepalpha addshadow fullforwardshadows
- struct Input
- {
- float2 uv_texcoord;
- };
- uniform sampler2D _Control;
- uniform sampler2D _PackedHeightMap;
- uniform float4 _PackedHeightMap_ST;
- float4 _PackedHeightMap_TexelSize;
- uniform float4 _NormalStrength;
- uniform sampler2D _ControlExtra;
- uniform sampler2D _PackedHeightMapExtra;
- uniform float4 _PackedHeightMapExtra_ST;
- float4 _PackedHeightMapExtra_TexelSize;
- uniform float4 _NormalStrengthExtra;
- uniform sampler2D _PackedSplat0;
- uniform sampler2D _PackedSplat1;
- uniform sampler2D _PackedSplat2;
- uniform sampler2D _PackedSplat3;
- uniform sampler2D _PackedSplat4;
- uniform sampler2D _PackedSplat5;
- UNITY_INSTANCING_BUFFER_START(MTEStandardExperimentalPacked8Textures)
- UNITY_DEFINE_INSTANCED_PROP(float4, _Control_ST)
- #define _Control_ST_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _HeightWeight)
- #define _HeightWeight_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _ControlExtra_ST)
- #define _ControlExtra_ST_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _HeightWeightExtra)
- #define _HeightWeightExtra_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _Metallic)
- #define _Metallic_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _MetallicExtra)
- #define _MetallicExtra_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _Smoothness)
- #define _Smoothness_arr MTEStandardExperimentalPacked8Textures
- UNITY_DEFINE_INSTANCED_PROP(float4, _SmoothnessExtra)
- #define _SmoothnessExtra_arr MTEStandardExperimentalPacked8Textures
- UNITY_INSTANCING_BUFFER_END(MTEStandardExperimentalPacked8Textures)
- void surf( Input i , inout SurfaceOutputStandard o )
- {
- float4 _Control_ST_Instance = UNITY_ACCESS_INSTANCED_PROP(_Control_ST_arr, _Control_ST);
- float2 uv_Control = i.uv_texcoord * _Control_ST_Instance.xy + _Control_ST_Instance.zw;
- float4 tex2DNode256 = tex2D( _Control, uv_Control );
- float4 _HeightWeight_Instance = UNITY_ACCESS_INSTANCED_PROP(_HeightWeight_arr, _HeightWeight);
- float2 uv_PackedHeightMap = i.uv_texcoord * _PackedHeightMap_ST.xy + _PackedHeightMap_ST.zw;
- float4 temp_output_258_0 = ( tex2DNode256 * tex2D( _PackedHeightMap, uv_PackedHeightMap ) );
- float4 break259 = temp_output_258_0;
- float temp_output_262_0 = max( max( max( break259.r , break259.g ) , break259.b ) , break259.a );
- float4 appendResult263 = (float4(temp_output_262_0 , temp_output_262_0 , temp_output_262_0 , temp_output_262_0));
- float4 temp_output_268_0 = ( tex2DNode256 * max( ( _HeightWeight_Instance + ( temp_output_258_0 - appendResult263 ) ) , float4( 0,0,0,0 ) ) );
- float dotResult271 = dot( temp_output_268_0 , half4(1,1,1,1) );
- float4 temp_output_277_0 = ( temp_output_268_0 / max( dotResult271 , 0.0 ) );
- float2 temp_output_94_0_g259 = uv_PackedHeightMap;
- float2 appendResult99_g259 = (float2(_PackedHeightMap_TexelSize.x , 0.0));
- float4 tex2DNode97_g259 = tex2D( _PackedHeightMap, ( temp_output_94_0_g259 + appendResult99_g259 ) );
- float4 tex2DNode100_g259 = tex2D( _PackedHeightMap, temp_output_94_0_g259 );
- float temp_output_21_0_g260 = tex2DNode100_g259.r;
- float temp_output_128_0_g259 = _NormalStrength.x;
- float temp_output_22_0_g260 = temp_output_128_0_g259;
- float3 appendResult11_g260 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g259.r - temp_output_21_0_g260 ) * temp_output_22_0_g260 )));
- float2 appendResult101_g259 = (float2(0.0 , _PackedHeightMap_TexelSize.y));
- float4 tex2DNode98_g259 = tex2D( _PackedHeightMap, ( temp_output_94_0_g259 + appendResult101_g259 ) );
- float3 appendResult19_g260 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g259.r - temp_output_21_0_g260 ) * temp_output_22_0_g260 )));
- float3 normalizeResult15_g260 = normalize( cross( appendResult11_g260 , appendResult19_g260 ) );
- float temp_output_21_0_g263 = tex2DNode100_g259.g;
- float temp_output_22_0_g263 = temp_output_128_0_g259;
- float3 appendResult11_g263 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g259.g - temp_output_21_0_g263 ) * temp_output_22_0_g263 )));
- float3 appendResult19_g263 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g259.g - temp_output_21_0_g263 ) * temp_output_22_0_g263 )));
- float3 normalizeResult15_g263 = normalize( cross( appendResult11_g263 , appendResult19_g263 ) );
- float temp_output_21_0_g261 = tex2DNode100_g259.b;
- float temp_output_22_0_g261 = temp_output_128_0_g259;
- float3 appendResult11_g261 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g259.b - temp_output_21_0_g261 ) * temp_output_22_0_g261 )));
- float3 appendResult19_g261 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g259.b - temp_output_21_0_g261 ) * temp_output_22_0_g261 )));
- float3 normalizeResult15_g261 = normalize( cross( appendResult11_g261 , appendResult19_g261 ) );
- float temp_output_21_0_g262 = tex2DNode100_g259.a;
- float temp_output_22_0_g262 = temp_output_128_0_g259;
- float3 appendResult11_g262 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g259.a - temp_output_21_0_g262 ) * temp_output_22_0_g262 )));
- float3 appendResult19_g262 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g259.a - temp_output_21_0_g262 ) * temp_output_22_0_g262 )));
- float3 normalizeResult15_g262 = normalize( cross( appendResult11_g262 , appendResult19_g262 ) );
- float4 weightedBlendVar287 = temp_output_277_0;
- float3 weightedAvg287 = ( ( weightedBlendVar287.x*( ( normalizeResult15_g260 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar287.y*( ( normalizeResult15_g263 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar287.z*( ( normalizeResult15_g261 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar287.w*( ( normalizeResult15_g262 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) )/( weightedBlendVar287.x + weightedBlendVar287.y + weightedBlendVar287.z + weightedBlendVar287.w ) );
- float4 _ControlExtra_ST_Instance = UNITY_ACCESS_INSTANCED_PROP(_ControlExtra_ST_arr, _ControlExtra_ST);
- float2 uv_ControlExtra = i.uv_texcoord * _ControlExtra_ST_Instance.xy + _ControlExtra_ST_Instance.zw;
- float4 tex2DNode291 = tex2D( _ControlExtra, uv_ControlExtra );
- float4 _HeightWeightExtra_Instance = UNITY_ACCESS_INSTANCED_PROP(_HeightWeightExtra_arr, _HeightWeightExtra);
- float2 uv_PackedHeightMapExtra = i.uv_texcoord * _PackedHeightMapExtra_ST.xy + _PackedHeightMapExtra_ST.zw;
- float4 temp_output_293_0 = ( tex2DNode291 * tex2D( _PackedHeightMapExtra, uv_PackedHeightMapExtra ) );
- float4 break294 = temp_output_293_0;
- float temp_output_297_0 = max( max( max( break294.r , break294.g ) , break294.b ) , break294.a );
- float4 appendResult298 = (float4(temp_output_297_0 , temp_output_297_0 , temp_output_297_0 , temp_output_297_0));
- float4 temp_output_303_0 = ( tex2DNode291 * max( ( _HeightWeightExtra_Instance + ( temp_output_293_0 - appendResult298 ) ) , float4( 0,0,0,0 ) ) );
- float dotResult306 = dot( temp_output_303_0 , half4(1,1,1,1) );
- float4 temp_output_312_0 = ( temp_output_303_0 / max( dotResult306 , 0.0 ) );
- float2 temp_output_94_0_g254 = uv_PackedHeightMapExtra;
- float2 appendResult99_g254 = (float2(_PackedHeightMapExtra_TexelSize.x , 0.0));
- float4 tex2DNode97_g254 = tex2D( _PackedHeightMapExtra, ( temp_output_94_0_g254 + appendResult99_g254 ) );
- float4 tex2DNode100_g254 = tex2D( _PackedHeightMapExtra, temp_output_94_0_g254 );
- float temp_output_21_0_g255 = tex2DNode100_g254.r;
- float temp_output_128_0_g254 = _NormalStrengthExtra.x;
- float temp_output_22_0_g255 = temp_output_128_0_g254;
- float3 appendResult11_g255 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g254.r - temp_output_21_0_g255 ) * temp_output_22_0_g255 )));
- float2 appendResult101_g254 = (float2(0.0 , _PackedHeightMapExtra_TexelSize.y));
- float4 tex2DNode98_g254 = tex2D( _PackedHeightMapExtra, ( temp_output_94_0_g254 + appendResult101_g254 ) );
- float3 appendResult19_g255 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g254.r - temp_output_21_0_g255 ) * temp_output_22_0_g255 )));
- float3 normalizeResult15_g255 = normalize( cross( appendResult11_g255 , appendResult19_g255 ) );
- float temp_output_21_0_g258 = tex2DNode100_g254.g;
- float temp_output_22_0_g258 = temp_output_128_0_g254;
- float3 appendResult11_g258 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g254.g - temp_output_21_0_g258 ) * temp_output_22_0_g258 )));
- float3 appendResult19_g258 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g254.g - temp_output_21_0_g258 ) * temp_output_22_0_g258 )));
- float3 normalizeResult15_g258 = normalize( cross( appendResult11_g258 , appendResult19_g258 ) );
- float temp_output_21_0_g256 = tex2DNode100_g254.b;
- float temp_output_22_0_g256 = temp_output_128_0_g254;
- float3 appendResult11_g256 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g254.b - temp_output_21_0_g256 ) * temp_output_22_0_g256 )));
- float3 appendResult19_g256 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g254.b - temp_output_21_0_g256 ) * temp_output_22_0_g256 )));
- float3 normalizeResult15_g256 = normalize( cross( appendResult11_g256 , appendResult19_g256 ) );
- float temp_output_21_0_g257 = tex2DNode100_g254.a;
- float temp_output_22_0_g257 = temp_output_128_0_g254;
- float3 appendResult11_g257 = (float3(1.0 , 0.0 , ( ( tex2DNode97_g254.a - temp_output_21_0_g257 ) * temp_output_22_0_g257 )));
- float3 appendResult19_g257 = (float3(0.0 , 0.5 , ( ( tex2DNode98_g254.a - temp_output_21_0_g257 ) * temp_output_22_0_g257 )));
- float3 normalizeResult15_g257 = normalize( cross( appendResult11_g257 , appendResult19_g257 ) );
- float4 weightedBlendVar322 = temp_output_312_0;
- float3 weightedAvg322 = ( ( weightedBlendVar322.x*( ( normalizeResult15_g255 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar322.y*( ( normalizeResult15_g258 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar322.z*( ( normalizeResult15_g256 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) + weightedBlendVar322.w*( ( normalizeResult15_g257 * 0.5 ) + float3( 0.5,0.5,0.5 ) ) )/( weightedBlendVar322.x + weightedBlendVar322.y + weightedBlendVar322.z + weightedBlendVar322.w ) );
- o.Normal = ( weightedAvg287 + weightedAvg322 );
- float4 tex2DNode272 = tex2D( _PackedSplat0, uv_PackedHeightMap );
- float3 appendResult279 = (float3(tex2DNode272.r , tex2DNode272.g , tex2DNode272.b));
- float4 tex2DNode270 = tex2D( _PackedSplat1, uv_PackedHeightMap );
- float3 appendResult282 = (float3(tex2DNode270.r , tex2DNode270.g , tex2DNode270.b));
- float4 tex2DNode273 = tex2D( _PackedSplat2, uv_PackedHeightMap );
- float3 appendResult284 = (float3(tex2DNode273.r , tex2DNode273.g , tex2DNode273.b));
- float3 appendResult274 = (float3(tex2DNode272.a , tex2DNode270.a , tex2DNode273.a));
- half3 gammaToLinear281 = appendResult274;
- gammaToLinear281 = half3( GammaToLinearSpaceExact(gammaToLinear281.r), GammaToLinearSpaceExact(gammaToLinear281.g), GammaToLinearSpaceExact(gammaToLinear281.b) );
- float4 weightedBlendVar285 = temp_output_277_0;
- float3 weightedAvg285 = ( ( weightedBlendVar285.x*appendResult279 + weightedBlendVar285.y*appendResult282 + weightedBlendVar285.z*appendResult284 + weightedBlendVar285.w*gammaToLinear281 )/( weightedBlendVar285.x + weightedBlendVar285.y + weightedBlendVar285.z + weightedBlendVar285.w ) );
- float4 tex2DNode307 = tex2D( _PackedSplat3, uv_PackedHeightMapExtra );
- float3 appendResult314 = (float3(tex2DNode307.r , tex2DNode307.g , tex2DNode307.b));
- float4 tex2DNode305 = tex2D( _PackedSplat4, uv_PackedHeightMapExtra );
- float3 appendResult317 = (float3(tex2DNode305.r , tex2DNode305.g , tex2DNode305.b));
- float4 tex2DNode308 = tex2D( _PackedSplat5, uv_PackedHeightMapExtra );
- float3 appendResult319 = (float3(tex2DNode308.r , tex2DNode308.g , tex2DNode308.b));
- float3 appendResult309 = (float3(tex2DNode307.a , tex2DNode305.a , tex2DNode308.a));
- half3 gammaToLinear316 = appendResult309;
- gammaToLinear316 = half3( GammaToLinearSpaceExact(gammaToLinear316.r), GammaToLinearSpaceExact(gammaToLinear316.g), GammaToLinearSpaceExact(gammaToLinear316.b) );
- float4 weightedBlendVar320 = temp_output_312_0;
- float3 weightedAvg320 = ( ( weightedBlendVar320.x*appendResult314 + weightedBlendVar320.y*appendResult317 + weightedBlendVar320.z*appendResult319 + weightedBlendVar320.w*gammaToLinear316 )/( weightedBlendVar320.x + weightedBlendVar320.y + weightedBlendVar320.z + weightedBlendVar320.w ) );
- o.Albedo = ( weightedAvg285 + weightedAvg320 );
- float4 _Metallic_Instance = UNITY_ACCESS_INSTANCED_PROP(_Metallic_arr, _Metallic);
- float dotResult286 = dot( temp_output_277_0 , _Metallic_Instance );
- float4 _MetallicExtra_Instance = UNITY_ACCESS_INSTANCED_PROP(_MetallicExtra_arr, _MetallicExtra);
- float dotResult321 = dot( temp_output_312_0 , _MetallicExtra_Instance );
- o.Metallic = ( dotResult286 + dotResult321 );
- float4 _Smoothness_Instance = UNITY_ACCESS_INSTANCED_PROP(_Smoothness_arr, _Smoothness);
- float dotResult288 = dot( temp_output_277_0 , _Smoothness_Instance );
- float4 _SmoothnessExtra_Instance = UNITY_ACCESS_INSTANCED_PROP(_SmoothnessExtra_arr, _SmoothnessExtra);
- float dotResult323 = dot( temp_output_312_0 , _SmoothnessExtra_Instance );
- o.Smoothness = ( dotResult288 + dotResult323 );
- o.Alpha = 1;
- }
- ENDCG
- }
- Fallback "Diffuse"
- CustomEditor "MTE.MTEPackedShaderGUI"
- }
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