SkyStudioDefinesEditor.cs 604 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. namespace Funly.SkyStudio {
  6. [InitializeOnLoad]
  7. public class SkyStudioDefinesEditor : Editor {
  8. static SkyStudioDefinesEditor()
  9. {
  10. var symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
  11. if (!symbols.Contains("SKY_STUDIO_PRESENT"))
  12. {
  13. symbols += ";" + "SKY_STUDIO_PRESENT";
  14. PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, symbols);
  15. }
  16. }
  17. }
  18. }