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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- namespace UnityGameFramework.Editor.ResourceTools
- {
- internal sealed partial class ResourceEditor : EditorWindow
- {
- private sealed class ResourceFolder
- {
- private static Texture s_CachedIcon = null;
- private readonly List<ResourceFolder> m_Folders;
- private readonly List<ResourceItem> m_Items;
- public ResourceFolder(string name, ResourceFolder folder)
- {
- m_Folders = new List<ResourceFolder>();
- m_Items = new List<ResourceItem>();
- Name = name;
- Folder = folder;
- }
- public string Name
- {
- get;
- private set;
- }
- public ResourceFolder Folder
- {
- get;
- private set;
- }
- public string FromRootPath
- {
- get
- {
- return Folder == null ? string.Empty : (Folder.Folder == null ? Name : Utility.Text.Format("{0}/{1}", Folder.FromRootPath, Name));
- }
- }
- public int Depth
- {
- get
- {
- return Folder != null ? Folder.Depth + 1 : 0;
- }
- }
- public static Texture Icon
- {
- get
- {
- if (s_CachedIcon == null)
- {
- s_CachedIcon = AssetDatabase.GetCachedIcon("Assets");
- }
- return s_CachedIcon;
- }
- }
- public void Clear()
- {
- m_Folders.Clear();
- m_Items.Clear();
- }
- public ResourceFolder[] GetFolders()
- {
- return m_Folders.ToArray();
- }
- public ResourceFolder GetFolder(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- throw new GameFrameworkException("Resource folder name is invalid.");
- }
- foreach (ResourceFolder folder in m_Folders)
- {
- if (folder.Name == name)
- {
- return folder;
- }
- }
- return null;
- }
- public ResourceFolder AddFolder(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- throw new GameFrameworkException("Resource folder name is invalid.");
- }
- ResourceFolder folder = GetFolder(name);
- if (folder != null)
- {
- throw new GameFrameworkException("Resource folder is already exist.");
- }
- folder = new ResourceFolder(name, this);
- m_Folders.Add(folder);
- return folder;
- }
- public ResourceItem[] GetItems()
- {
- return m_Items.ToArray();
- }
- public ResourceItem GetItem(string name)
- {
- if (string.IsNullOrEmpty(name))
- {
- throw new GameFrameworkException("Resource item name is invalid.");
- }
- foreach (ResourceItem item in m_Items)
- {
- if (item.Name == name)
- {
- return item;
- }
- }
- return null;
- }
- public void AddItem(string name, Resource resource)
- {
- ResourceItem item = GetItem(name);
- if (item != null)
- {
- throw new GameFrameworkException("Resource item is already exist.");
- }
- item = new ResourceItem(name, resource, this);
- m_Items.Add(item);
- m_Items.Sort(ResourceItemComparer);
- }
- private int ResourceItemComparer(ResourceItem a, ResourceItem b)
- {
- return a.Name.CompareTo(b.Name);
- }
- }
- }
- }
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