BuiltinVersionListSerializer.PackageVersionListDeserializeCallback.cs 15 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Resource;
  9. using System;
  10. using System.Collections.Generic;
  11. using System.IO;
  12. using System.Text;
  13. namespace UnityGameFramework.Runtime
  14. {
  15. /// <summary>
  16. /// 内置版本资源列表序列化器。
  17. /// </summary>
  18. public static partial class BuiltinVersionListSerializer
  19. {
  20. /// <summary>
  21. /// 反序列化单机模式版本资源列表(版本 0)回调函数。
  22. /// </summary>
  23. /// <param name="stream">指定流。</param>
  24. /// <returns>反序列化的单机模式版本资源列表(版本 0)。</returns>
  25. public static PackageVersionList PackageVersionListDeserializeCallback_V0(Stream stream)
  26. {
  27. using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
  28. {
  29. byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
  30. string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
  31. int internalResourceVersion = binaryReader.ReadInt32();
  32. int assetCount = binaryReader.ReadInt32();
  33. PackageVersionList.Asset[] assets = assetCount > 0 ? new PackageVersionList.Asset[assetCount] : null;
  34. int resourceCount = binaryReader.ReadInt32();
  35. PackageVersionList.Resource[] resources = resourceCount > 0 ? new PackageVersionList.Resource[resourceCount] : null;
  36. string[][] resourceToAssetNames = new string[resourceCount][];
  37. List<KeyValuePair<string, string[]>> assetNameToDependencyAssetNames = new List<KeyValuePair<string, string[]>>(assetCount);
  38. for (int i = 0; i < resourceCount; i++)
  39. {
  40. string name = binaryReader.ReadEncryptedString(encryptBytes);
  41. string variant = binaryReader.ReadEncryptedString(encryptBytes);
  42. byte loadType = binaryReader.ReadByte();
  43. int length = binaryReader.ReadInt32();
  44. int hashCode = binaryReader.ReadInt32();
  45. Utility.Converter.GetBytes(hashCode, s_CachedHashBytes);
  46. int assetNameCount = binaryReader.ReadInt32();
  47. string[] assetNames = new string[assetNameCount];
  48. for (int j = 0; j < assetNameCount; j++)
  49. {
  50. assetNames[j] = binaryReader.ReadEncryptedString(s_CachedHashBytes);
  51. int dependencyAssetNameCount = binaryReader.ReadInt32();
  52. string[] dependencyAssetNames = dependencyAssetNameCount > 0 ? new string[dependencyAssetNameCount] : null;
  53. for (int k = 0; k < dependencyAssetNameCount; k++)
  54. {
  55. dependencyAssetNames[k] = binaryReader.ReadEncryptedString(s_CachedHashBytes);
  56. }
  57. assetNameToDependencyAssetNames.Add(new KeyValuePair<string, string[]>(assetNames[j], dependencyAssetNames));
  58. }
  59. resourceToAssetNames[i] = assetNames;
  60. resources[i] = new PackageVersionList.Resource(name, variant, null, loadType, length, hashCode, assetNameCount > 0 ? new int[assetNameCount] : null);
  61. }
  62. assetNameToDependencyAssetNames.Sort(AssetNameToDependencyAssetNamesComparer);
  63. Array.Clear(s_CachedHashBytes, 0, CachedHashBytesLength);
  64. int index = 0;
  65. foreach (KeyValuePair<string, string[]> i in assetNameToDependencyAssetNames)
  66. {
  67. if (i.Value != null)
  68. {
  69. int[] dependencyAssetIndexes = new int[i.Value.Length];
  70. for (int j = 0; j < i.Value.Length; j++)
  71. {
  72. dependencyAssetIndexes[j] = GetAssetNameIndex(assetNameToDependencyAssetNames, i.Value[j]);
  73. }
  74. assets[index++] = new PackageVersionList.Asset(i.Key, dependencyAssetIndexes);
  75. }
  76. else
  77. {
  78. assets[index++] = new PackageVersionList.Asset(i.Key, null);
  79. }
  80. }
  81. for (int i = 0; i < resources.Length; i++)
  82. {
  83. int[] assetIndexes = resources[i].GetAssetIndexes();
  84. for (int j = 0; j < assetIndexes.Length; j++)
  85. {
  86. assetIndexes[j] = GetAssetNameIndex(assetNameToDependencyAssetNames, resourceToAssetNames[i][j]);
  87. }
  88. }
  89. int resourceGroupCount = binaryReader.ReadInt32();
  90. PackageVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new PackageVersionList.ResourceGroup[resourceGroupCount] : null;
  91. for (int i = 0; i < resourceGroupCount; i++)
  92. {
  93. string name = binaryReader.ReadEncryptedString(encryptBytes);
  94. int resourceIndexCount = binaryReader.ReadInt32();
  95. int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
  96. for (int j = 0; j < resourceIndexCount; j++)
  97. {
  98. resourceIndexes[j] = binaryReader.ReadUInt16();
  99. }
  100. resourceGroups[i] = new PackageVersionList.ResourceGroup(name, resourceIndexes);
  101. }
  102. return new PackageVersionList(applicableGameVersion, internalResourceVersion, assets, resources, null, resourceGroups);
  103. }
  104. }
  105. /// <summary>
  106. /// 反序列化单机模式版本资源列表(版本 1)回调函数。
  107. /// </summary>
  108. /// <param name="stream">指定流。</param>
  109. /// <returns>反序列化的单机模式版本资源列表(版本 1)。</returns>
  110. public static PackageVersionList PackageVersionListDeserializeCallback_V1(Stream stream)
  111. {
  112. using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
  113. {
  114. byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
  115. string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
  116. int internalResourceVersion = binaryReader.Read7BitEncodedInt32();
  117. int assetCount = binaryReader.Read7BitEncodedInt32();
  118. PackageVersionList.Asset[] assets = assetCount > 0 ? new PackageVersionList.Asset[assetCount] : null;
  119. for (int i = 0; i < assetCount; i++)
  120. {
  121. string name = binaryReader.ReadEncryptedString(encryptBytes);
  122. int dependencyAssetCount = binaryReader.Read7BitEncodedInt32();
  123. int[] dependencyAssetIndexes = dependencyAssetCount > 0 ? new int[dependencyAssetCount] : null;
  124. for (int j = 0; j < dependencyAssetCount; j++)
  125. {
  126. dependencyAssetIndexes[j] = binaryReader.Read7BitEncodedInt32();
  127. }
  128. assets[i] = new PackageVersionList.Asset(name, dependencyAssetIndexes);
  129. }
  130. int resourceCount = binaryReader.Read7BitEncodedInt32();
  131. PackageVersionList.Resource[] resources = resourceCount > 0 ? new PackageVersionList.Resource[resourceCount] : null;
  132. for (int i = 0; i < resourceCount; i++)
  133. {
  134. string name = binaryReader.ReadEncryptedString(encryptBytes);
  135. string variant = binaryReader.ReadEncryptedString(encryptBytes);
  136. string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
  137. byte loadType = binaryReader.ReadByte();
  138. int length = binaryReader.Read7BitEncodedInt32();
  139. int hashCode = binaryReader.ReadInt32();
  140. int assetIndexCount = binaryReader.Read7BitEncodedInt32();
  141. int[] assetIndexes = assetIndexCount > 0 ? new int[assetIndexCount] : null;
  142. for (int j = 0; j < assetIndexCount; j++)
  143. {
  144. assetIndexes[j] = binaryReader.Read7BitEncodedInt32();
  145. }
  146. resources[i] = new PackageVersionList.Resource(name, variant, extension, loadType, length, hashCode, assetIndexes);
  147. }
  148. int resourceGroupCount = binaryReader.Read7BitEncodedInt32();
  149. PackageVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new PackageVersionList.ResourceGroup[resourceGroupCount] : null;
  150. for (int i = 0; i < resourceGroupCount; i++)
  151. {
  152. string name = binaryReader.ReadEncryptedString(encryptBytes);
  153. int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
  154. int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
  155. for (int j = 0; j < resourceIndexCount; j++)
  156. {
  157. resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
  158. }
  159. resourceGroups[i] = new PackageVersionList.ResourceGroup(name, resourceIndexes);
  160. }
  161. return new PackageVersionList(applicableGameVersion, internalResourceVersion, assets, resources, null, resourceGroups);
  162. }
  163. }
  164. /// <summary>
  165. /// 反序列化单机模式版本资源列表(版本 2)回调函数。
  166. /// </summary>
  167. /// <param name="stream">指定流。</param>
  168. /// <returns>反序列化的单机模式版本资源列表(版本 2)。</returns>
  169. public static PackageVersionList PackageVersionListDeserializeCallback_V2(Stream stream)
  170. {
  171. using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
  172. {
  173. byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
  174. string applicableGameVersion = binaryReader.ReadEncryptedString(encryptBytes);
  175. int internalResourceVersion = binaryReader.Read7BitEncodedInt32();
  176. int assetCount = binaryReader.Read7BitEncodedInt32();
  177. PackageVersionList.Asset[] assets = assetCount > 0 ? new PackageVersionList.Asset[assetCount] : null;
  178. for (int i = 0; i < assetCount; i++)
  179. {
  180. string name = binaryReader.ReadEncryptedString(encryptBytes);
  181. int dependencyAssetCount = binaryReader.Read7BitEncodedInt32();
  182. int[] dependencyAssetIndexes = dependencyAssetCount > 0 ? new int[dependencyAssetCount] : null;
  183. for (int j = 0; j < dependencyAssetCount; j++)
  184. {
  185. dependencyAssetIndexes[j] = binaryReader.Read7BitEncodedInt32();
  186. }
  187. assets[i] = new PackageVersionList.Asset(name, dependencyAssetIndexes);
  188. }
  189. int resourceCount = binaryReader.Read7BitEncodedInt32();
  190. PackageVersionList.Resource[] resources = resourceCount > 0 ? new PackageVersionList.Resource[resourceCount] : null;
  191. for (int i = 0; i < resourceCount; i++)
  192. {
  193. string name = binaryReader.ReadEncryptedString(encryptBytes);
  194. string variant = binaryReader.ReadEncryptedString(encryptBytes);
  195. string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
  196. byte loadType = binaryReader.ReadByte();
  197. int length = binaryReader.Read7BitEncodedInt32();
  198. int hashCode = binaryReader.ReadInt32();
  199. int assetIndexCount = binaryReader.Read7BitEncodedInt32();
  200. int[] assetIndexes = assetIndexCount > 0 ? new int[assetIndexCount] : null;
  201. for (int j = 0; j < assetIndexCount; j++)
  202. {
  203. assetIndexes[j] = binaryReader.Read7BitEncodedInt32();
  204. }
  205. resources[i] = new PackageVersionList.Resource(name, variant, extension, loadType, length, hashCode, assetIndexes);
  206. }
  207. int fileSystemCount = binaryReader.Read7BitEncodedInt32();
  208. PackageVersionList.FileSystem[] fileSystems = fileSystemCount > 0 ? new PackageVersionList.FileSystem[fileSystemCount] : null;
  209. for (int i = 0; i < fileSystemCount; i++)
  210. {
  211. string name = binaryReader.ReadEncryptedString(encryptBytes);
  212. int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
  213. int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
  214. for (int j = 0; j < resourceIndexCount; j++)
  215. {
  216. resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
  217. }
  218. fileSystems[i] = new PackageVersionList.FileSystem(name, resourceIndexes);
  219. }
  220. int resourceGroupCount = binaryReader.Read7BitEncodedInt32();
  221. PackageVersionList.ResourceGroup[] resourceGroups = resourceGroupCount > 0 ? new PackageVersionList.ResourceGroup[resourceGroupCount] : null;
  222. for (int i = 0; i < resourceGroupCount; i++)
  223. {
  224. string name = binaryReader.ReadEncryptedString(encryptBytes);
  225. int resourceIndexCount = binaryReader.Read7BitEncodedInt32();
  226. int[] resourceIndexes = resourceIndexCount > 0 ? new int[resourceIndexCount] : null;
  227. for (int j = 0; j < resourceIndexCount; j++)
  228. {
  229. resourceIndexes[j] = binaryReader.Read7BitEncodedInt32();
  230. }
  231. resourceGroups[i] = new PackageVersionList.ResourceGroup(name, resourceIndexes);
  232. }
  233. return new PackageVersionList(applicableGameVersion, internalResourceVersion, assets, resources, fileSystems, resourceGroups);
  234. }
  235. }
  236. }
  237. }