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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 资源更新失败事件。
- /// </summary>
- public sealed class ResourceUpdateFailureEventArgs : GameEventArgs
- {
- /// <summary>
- /// 资源更新失败事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ResourceUpdateFailureEventArgs).GetHashCode();
- /// <summary>
- /// 初始化资源更新失败事件的新实例。
- /// </summary>
- public ResourceUpdateFailureEventArgs()
- {
- Name = null;
- DownloadUri = null;
- RetryCount = 0;
- TotalRetryCount = 0;
- ErrorMessage = null;
- }
- /// <summary>
- /// 获取资源更新失败事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string Name
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取下载地址。
- /// </summary>
- public string DownloadUri
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取已重试次数。
- /// </summary>
- public int RetryCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取设定的重试次数。
- /// </summary>
- public int TotalRetryCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建资源更新失败事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的资源更新失败事件。</returns>
- public static ResourceUpdateFailureEventArgs Create(GameFramework.Resource.ResourceUpdateFailureEventArgs e)
- {
- ResourceUpdateFailureEventArgs resourceUpdateFailureEventArgs = ReferencePool.Acquire<ResourceUpdateFailureEventArgs>();
- resourceUpdateFailureEventArgs.Name = e.Name;
- resourceUpdateFailureEventArgs.DownloadUri = e.DownloadUri;
- resourceUpdateFailureEventArgs.RetryCount = e.RetryCount;
- resourceUpdateFailureEventArgs.TotalRetryCount = e.TotalRetryCount;
- resourceUpdateFailureEventArgs.ErrorMessage = e.ErrorMessage;
- return resourceUpdateFailureEventArgs;
- }
- /// <summary>
- /// 清理资源更新失败事件。
- /// </summary>
- public override void Clear()
- {
- Name = null;
- DownloadUri = null;
- RetryCount = 0;
- TotalRetryCount = 0;
- ErrorMessage = null;
- }
- }
- }
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