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- using UnityEngine;
- using System.Collections;
- public class MB_Example : MonoBehaviour {
-
- public MB3_MeshBaker meshbaker;
- public GameObject[] objsToCombine;
-
- void Start(){
- //Add the objects to the combined mesh
- //Must have previously baked textures for these in the editor
- meshbaker.AddDeleteGameObjects(objsToCombine, null, true);
- //apply the changes we made this can be slow. See documentation
- meshbaker.Apply();
- }
-
- void LateUpdate(){
- //Apply changes after this and other scripts have made changes
- //Only to vertecies, tangents and normals
- //Only want to call this once per frame since it is slow
- meshbaker.UpdateGameObjects(objsToCombine);
- meshbaker.Apply(false,true,true,true,false,false,false,false,false);
- }
-
- void OnGUI(){
- GUILayout.Label ("Dynamically updates the vertices, normals and tangents in combined mesh every frame.\n" +
- "This is similar to dynamic batching. It is not recommended to do this every frame.\n" +
- "Also consider baking the mesh renderer objects into a skinned mesh renderer\n" +
- "The skinned mesh approach is faster for objects that need to move independently of each other every frame.");
- }
- }
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