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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework
- {
- /// <summary>
- /// 读取数据时加载依赖资源事件。
- /// </summary>
- public sealed class ReadDataDependencyAssetEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化读取数据时加载依赖资源事件的新实例。
- /// </summary>
- public ReadDataDependencyAssetEventArgs()
- {
- DataAssetName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- /// <summary>
- /// 获取内容资源名称。
- /// </summary>
- public string DataAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被加载的依赖资源名称。
- /// </summary>
- public string DependencyAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取当前已加载依赖资源数量。
- /// </summary>
- public int LoadedCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取总共加载依赖资源数量。
- /// </summary>
- public int TotalCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建读取数据时加载依赖资源事件。
- /// </summary>
- /// <param name="dataAssetName">内容资源名称。</param>
- /// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
- /// <param name="loadedCount">当前已加载依赖资源数量。</param>
- /// <param name="totalCount">总共加载依赖资源数量。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的读取数据时加载依赖资源事件。</returns>
- public static ReadDataDependencyAssetEventArgs Create(string dataAssetName, string dependencyAssetName, int loadedCount, int totalCount, object userData)
- {
- ReadDataDependencyAssetEventArgs loadDataDependencyAssetEventArgs = ReferencePool.Acquire<ReadDataDependencyAssetEventArgs>();
- loadDataDependencyAssetEventArgs.DataAssetName = dataAssetName;
- loadDataDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
- loadDataDependencyAssetEventArgs.LoadedCount = loadedCount;
- loadDataDependencyAssetEventArgs.TotalCount = totalCount;
- loadDataDependencyAssetEventArgs.UserData = userData;
- return loadDataDependencyAssetEventArgs;
- }
- /// <summary>
- /// 清理读取数据时加载依赖资源事件。
- /// </summary>
- public override void Clear()
- {
- DataAssetName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- }
- }
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