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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework
- {
- /// <summary>
- /// 读取数据更新事件。
- /// </summary>
- public sealed class ReadDataUpdateEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化读取数据更新事件的新实例。
- /// </summary>
- public ReadDataUpdateEventArgs()
- {
- DataAssetName = null;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取内容资源名称。
- /// </summary>
- public string DataAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取读取数据进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建读取数据更新事件。
- /// </summary>
- /// <param name="dataAssetName">内容资源名称。</param>
- /// <param name="progress">读取数据进度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的读取数据更新事件。</returns>
- public static ReadDataUpdateEventArgs Create(string dataAssetName, float progress, object userData)
- {
- ReadDataUpdateEventArgs loadDataUpdateEventArgs = ReferencePool.Acquire<ReadDataUpdateEventArgs>();
- loadDataUpdateEventArgs.DataAssetName = dataAssetName;
- loadDataUpdateEventArgs.Progress = progress;
- loadDataUpdateEventArgs.UserData = userData;
- return loadDataUpdateEventArgs;
- }
- /// <summary>
- /// 清理读取数据更新事件。
- /// </summary>
- public override void Clear()
- {
- DataAssetName = null;
- Progress = 0f;
- UserData = null;
- }
- }
- }
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