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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Debugger
- {
- /// <summary>
- /// 调试器窗口接口。
- /// </summary>
- public interface IDebuggerWindow
- {
- /// <summary>
- /// 初始化调试器窗口。
- /// </summary>
- /// <param name="args">初始化调试器窗口参数。</param>
- void Initialize(params object[] args);
- /// <summary>
- /// 关闭调试器窗口。
- /// </summary>
- void Shutdown();
- /// <summary>
- /// 进入调试器窗口。
- /// </summary>
- void OnEnter();
- /// <summary>
- /// 离开调试器窗口。
- /// </summary>
- void OnLeave();
- /// <summary>
- /// 调试器窗口轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- void OnUpdate(float elapseSeconds, float realElapseSeconds);
- /// <summary>
- /// 调试器窗口绘制。
- /// </summary>
- void OnDraw();
- }
- }
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