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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- namespace GameFramework.ObjectPool
- {
- /// <summary>
- /// 对象基类。
- /// </summary>
- public abstract class ObjectBase : IReference
- {
- private string m_Name;
- private object m_Target;
- private bool m_Locked;
- private int m_Priority;
- private DateTime m_LastUseTime;
- /// <summary>
- /// 初始化对象基类的新实例。
- /// </summary>
- public ObjectBase()
- {
- m_Name = null;
- m_Target = null;
- m_Locked = false;
- m_Priority = 0;
- m_LastUseTime = default(DateTime);
- }
- /// <summary>
- /// 获取对象名称。
- /// </summary>
- public string Name
- {
- get
- {
- return m_Name;
- }
- }
- /// <summary>
- /// 获取对象。
- /// </summary>
- public object Target
- {
- get
- {
- return m_Target;
- }
- }
- /// <summary>
- /// 获取或设置对象是否被加锁。
- /// </summary>
- public bool Locked
- {
- get
- {
- return m_Locked;
- }
- set
- {
- m_Locked = value;
- }
- }
- /// <summary>
- /// 获取或设置对象的优先级。
- /// </summary>
- public int Priority
- {
- get
- {
- return m_Priority;
- }
- set
- {
- m_Priority = value;
- }
- }
- /// <summary>
- /// 获取自定义释放检查标记。
- /// </summary>
- public virtual bool CustomCanReleaseFlag
- {
- get
- {
- return true;
- }
- }
- /// <summary>
- /// 获取对象上次使用时间。
- /// </summary>
- public DateTime LastUseTime
- {
- get
- {
- return m_LastUseTime;
- }
- internal set
- {
- m_LastUseTime = value;
- }
- }
- /// <summary>
- /// 初始化对象基类。
- /// </summary>
- /// <param name="target">对象。</param>
- public void Initialize(object target)
- {
- Initialize(null, target, false, 0);
- }
- /// <summary>
- /// 初始化对象基类。
- /// </summary>
- /// <param name="name">对象名称。</param>
- /// <param name="target">对象。</param>
- public void Initialize(string name, object target)
- {
- Initialize(name, target, false, 0);
- }
- /// <summary>
- /// 初始化对象基类。
- /// </summary>
- /// <param name="name">对象名称。</param>
- /// <param name="target">对象。</param>
- /// <param name="locked">对象是否被加锁。</param>
- public void Initialize(string name, object target, bool locked)
- {
- Initialize(name, target, locked, 0);
- }
- /// <summary>
- /// 初始化对象基类。
- /// </summary>
- /// <param name="name">对象名称。</param>
- /// <param name="target">对象。</param>
- /// <param name="priority">对象的优先级。</param>
- public void Initialize(string name, object target, int priority)
- {
- Initialize(name, target, false, priority);
- }
- /// <summary>
- /// 初始化对象基类。
- /// </summary>
- /// <param name="name">对象名称。</param>
- /// <param name="target">对象。</param>
- /// <param name="locked">对象是否被加锁。</param>
- /// <param name="priority">对象的优先级。</param>
- public void Initialize(string name, object target, bool locked, int priority)
- {
- if (target == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Target '{0}' is invalid.", name));
- }
- m_Name = name ?? string.Empty;
- m_Target = target;
- m_Locked = locked;
- m_Priority = priority;
- m_LastUseTime = DateTime.UtcNow;
- }
- /// <summary>
- /// 清理对象基类。
- /// </summary>
- public virtual void Clear()
- {
- m_Name = null;
- m_Target = null;
- m_Locked = false;
- m_Priority = 0;
- m_LastUseTime = default(DateTime);
- }
- /// <summary>
- /// 获取对象时的事件。
- /// </summary>
- public virtual void OnSpawn()
- {
- }
- /// <summary>
- /// 回收对象时的事件。
- /// </summary>
- public virtual void OnUnspawn()
- {
- }
- /// <summary>
- /// 释放对象。
- /// </summary>
- /// <param name="isShutdown">是否是关闭对象池时触发。</param>
- public abstract void Release(bool isShutdown);
- }
- }
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