ObjectBase.cs 5.3 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using System;
  8. namespace GameFramework.ObjectPool
  9. {
  10. /// <summary>
  11. /// 对象基类。
  12. /// </summary>
  13. public abstract class ObjectBase : IReference
  14. {
  15. private string m_Name;
  16. private object m_Target;
  17. private bool m_Locked;
  18. private int m_Priority;
  19. private DateTime m_LastUseTime;
  20. /// <summary>
  21. /// 初始化对象基类的新实例。
  22. /// </summary>
  23. public ObjectBase()
  24. {
  25. m_Name = null;
  26. m_Target = null;
  27. m_Locked = false;
  28. m_Priority = 0;
  29. m_LastUseTime = default(DateTime);
  30. }
  31. /// <summary>
  32. /// 获取对象名称。
  33. /// </summary>
  34. public string Name
  35. {
  36. get
  37. {
  38. return m_Name;
  39. }
  40. }
  41. /// <summary>
  42. /// 获取对象。
  43. /// </summary>
  44. public object Target
  45. {
  46. get
  47. {
  48. return m_Target;
  49. }
  50. }
  51. /// <summary>
  52. /// 获取或设置对象是否被加锁。
  53. /// </summary>
  54. public bool Locked
  55. {
  56. get
  57. {
  58. return m_Locked;
  59. }
  60. set
  61. {
  62. m_Locked = value;
  63. }
  64. }
  65. /// <summary>
  66. /// 获取或设置对象的优先级。
  67. /// </summary>
  68. public int Priority
  69. {
  70. get
  71. {
  72. return m_Priority;
  73. }
  74. set
  75. {
  76. m_Priority = value;
  77. }
  78. }
  79. /// <summary>
  80. /// 获取自定义释放检查标记。
  81. /// </summary>
  82. public virtual bool CustomCanReleaseFlag
  83. {
  84. get
  85. {
  86. return true;
  87. }
  88. }
  89. /// <summary>
  90. /// 获取对象上次使用时间。
  91. /// </summary>
  92. public DateTime LastUseTime
  93. {
  94. get
  95. {
  96. return m_LastUseTime;
  97. }
  98. internal set
  99. {
  100. m_LastUseTime = value;
  101. }
  102. }
  103. /// <summary>
  104. /// 初始化对象基类。
  105. /// </summary>
  106. /// <param name="target">对象。</param>
  107. public void Initialize(object target)
  108. {
  109. Initialize(null, target, false, 0);
  110. }
  111. /// <summary>
  112. /// 初始化对象基类。
  113. /// </summary>
  114. /// <param name="name">对象名称。</param>
  115. /// <param name="target">对象。</param>
  116. public void Initialize(string name, object target)
  117. {
  118. Initialize(name, target, false, 0);
  119. }
  120. /// <summary>
  121. /// 初始化对象基类。
  122. /// </summary>
  123. /// <param name="name">对象名称。</param>
  124. /// <param name="target">对象。</param>
  125. /// <param name="locked">对象是否被加锁。</param>
  126. public void Initialize(string name, object target, bool locked)
  127. {
  128. Initialize(name, target, locked, 0);
  129. }
  130. /// <summary>
  131. /// 初始化对象基类。
  132. /// </summary>
  133. /// <param name="name">对象名称。</param>
  134. /// <param name="target">对象。</param>
  135. /// <param name="priority">对象的优先级。</param>
  136. public void Initialize(string name, object target, int priority)
  137. {
  138. Initialize(name, target, false, priority);
  139. }
  140. /// <summary>
  141. /// 初始化对象基类。
  142. /// </summary>
  143. /// <param name="name">对象名称。</param>
  144. /// <param name="target">对象。</param>
  145. /// <param name="locked">对象是否被加锁。</param>
  146. /// <param name="priority">对象的优先级。</param>
  147. public void Initialize(string name, object target, bool locked, int priority)
  148. {
  149. if (target == null)
  150. {
  151. throw new GameFrameworkException(Utility.Text.Format("Target '{0}' is invalid.", name));
  152. }
  153. m_Name = name ?? string.Empty;
  154. m_Target = target;
  155. m_Locked = locked;
  156. m_Priority = priority;
  157. m_LastUseTime = DateTime.UtcNow;
  158. }
  159. /// <summary>
  160. /// 清理对象基类。
  161. /// </summary>
  162. public virtual void Clear()
  163. {
  164. m_Name = null;
  165. m_Target = null;
  166. m_Locked = false;
  167. m_Priority = 0;
  168. m_LastUseTime = default(DateTime);
  169. }
  170. /// <summary>
  171. /// 获取对象时的事件。
  172. /// </summary>
  173. public virtual void OnSpawn()
  174. {
  175. }
  176. /// <summary>
  177. /// 回收对象时的事件。
  178. /// </summary>
  179. public virtual void OnUnspawn()
  180. {
  181. }
  182. /// <summary>
  183. /// 释放对象。
  184. /// </summary>
  185. /// <param name="isShutdown">是否是关闭对象池时触发。</param>
  186. public abstract void Release(bool isShutdown);
  187. }
  188. }