UnloadSceneSuccessEventArgs.cs 2.0 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Scene
  8. {
  9. /// <summary>
  10. /// 卸载场景成功事件。
  11. /// </summary>
  12. public sealed class UnloadSceneSuccessEventArgs : GameFrameworkEventArgs
  13. {
  14. /// <summary>
  15. /// 初始化卸载场景成功事件的新实例。
  16. /// </summary>
  17. public UnloadSceneSuccessEventArgs()
  18. {
  19. SceneAssetName = null;
  20. UserData = null;
  21. }
  22. /// <summary>
  23. /// 获取场景资源名称。
  24. /// </summary>
  25. public string SceneAssetName
  26. {
  27. get;
  28. private set;
  29. }
  30. /// <summary>
  31. /// 获取用户自定义数据。
  32. /// </summary>
  33. public object UserData
  34. {
  35. get;
  36. private set;
  37. }
  38. /// <summary>
  39. /// 创建卸载场景成功事件。
  40. /// </summary>
  41. /// <param name="sceneAssetName">场景资源名称。</param>
  42. /// <param name="userData">用户自定义数据。</param>
  43. /// <returns>创建的卸载场景成功事件。</returns>
  44. public static UnloadSceneSuccessEventArgs Create(string sceneAssetName, object userData)
  45. {
  46. UnloadSceneSuccessEventArgs unloadSceneSuccessEventArgs = ReferencePool.Acquire<UnloadSceneSuccessEventArgs>();
  47. unloadSceneSuccessEventArgs.SceneAssetName = sceneAssetName;
  48. unloadSceneSuccessEventArgs.UserData = userData;
  49. return unloadSceneSuccessEventArgs;
  50. }
  51. /// <summary>
  52. /// 清理卸载场景成功事件。
  53. /// </summary>
  54. public override void Clear()
  55. {
  56. SceneAssetName = null;
  57. UserData = null;
  58. }
  59. }
  60. }