1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 加载数据表更新事件。
- /// </summary>
- public sealed class LoadDataTableUpdateEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载数据表更新事件编号。
- /// </summary>
- public static readonly int EventId = typeof(LoadDataTableUpdateEventArgs).GetHashCode();
- /// <summary>
- /// 初始化加载数据表更新事件的新实例。
- /// </summary>
- public LoadDataTableUpdateEventArgs()
- {
- DataTableAssetName = null;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取加载数据表更新事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取数据表资源名称。
- /// </summary>
- public string DataTableAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载数据表进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载数据表更新事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的加载数据表更新事件。</returns>
- public static LoadDataTableUpdateEventArgs Create(ReadDataUpdateEventArgs e)
- {
- LoadDataTableUpdateEventArgs loadDataTableUpdateEventArgs = ReferencePool.Acquire<LoadDataTableUpdateEventArgs>();
- loadDataTableUpdateEventArgs.DataTableAssetName = e.DataAssetName;
- loadDataTableUpdateEventArgs.Progress = e.Progress;
- loadDataTableUpdateEventArgs.UserData = e.UserData;
- return loadDataTableUpdateEventArgs;
- }
- /// <summary>
- /// 清理加载数据表更新事件。
- /// </summary>
- public override void Clear()
- {
- DataTableAssetName = null;
- Progress = 0f;
- UserData = null;
- }
- }
- }
|