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- using System.Collections.Generic;
- using UnityEngine;
- namespace MTE
- {
- public struct MeshModifyGroup
- {
- public bool valid;
- public GameObject gameObject;
- public Mesh mesh;
- public MeshCollider meshCollider;
- public List<int> vIndex;
- public List<float> vDistance;
- public MeshModifyGroup(GameObject gameObject, Mesh mesh, MeshCollider meshCollider, List<int> vIndex, List<float> vDistance)
- {
- this.gameObject = gameObject;
- this.mesh = mesh;
- this.meshCollider = meshCollider;
- this.vIndex = vIndex;
- this.vDistance = vDistance;
- this.valid = true;
- }
- }
- }
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