MeshModifyGroup.cs 703 B

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace MTE
  4. {
  5. public struct MeshModifyGroup
  6. {
  7. public bool valid;
  8. public GameObject gameObject;
  9. public Mesh mesh;
  10. public MeshCollider meshCollider;
  11. public List<int> vIndex;
  12. public List<float> vDistance;
  13. public MeshModifyGroup(GameObject gameObject, Mesh mesh, MeshCollider meshCollider, List<int> vIndex, List<float> vDistance)
  14. {
  15. this.gameObject = gameObject;
  16. this.mesh = mesh;
  17. this.meshCollider = meshCollider;
  18. this.vIndex = vIndex;
  19. this.vDistance = vDistance;
  20. this.valid = true;
  21. }
  22. }
  23. }