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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 加载数据表时加载依赖资源事件。
- /// </summary>
- public sealed class LoadDataTableDependencyAssetEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载数据表时加载依赖资源事件编号。
- /// </summary>
- public static readonly int EventId = typeof(LoadDataTableDependencyAssetEventArgs).GetHashCode();
- /// <summary>
- /// 初始化加载数据表时加载依赖资源事件的新实例。
- /// </summary>
- public LoadDataTableDependencyAssetEventArgs()
- {
- DataTableAssetName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- /// <summary>
- /// 获取加载数据表时加载依赖资源事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取数据表资源名称。
- /// </summary>
- public string DataTableAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被加载的依赖资源名称。
- /// </summary>
- public string DependencyAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取当前已加载依赖资源数量。
- /// </summary>
- public int LoadedCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取总共加载依赖资源数量。
- /// </summary>
- public int TotalCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载数据表时加载依赖资源事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的加载数据表时加载依赖资源事件。</returns>
- public static LoadDataTableDependencyAssetEventArgs Create(ReadDataDependencyAssetEventArgs e)
- {
- LoadDataTableDependencyAssetEventArgs loadDataTableDependencyAssetEventArgs = ReferencePool.Acquire<LoadDataTableDependencyAssetEventArgs>();
- loadDataTableDependencyAssetEventArgs.DataTableAssetName = e.DataAssetName;
- loadDataTableDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
- loadDataTableDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
- loadDataTableDependencyAssetEventArgs.TotalCount = e.TotalCount;
- loadDataTableDependencyAssetEventArgs.UserData = e.UserData;
- return loadDataTableDependencyAssetEventArgs;
- }
- /// <summary>
- /// 清理加载数据表时加载依赖资源事件。
- /// </summary>
- public override void Clear()
- {
- DataTableAssetName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- }
- }
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