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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- private sealed class InputTouchInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Input Touch Information</b>");
- GUILayout.BeginVertical("box");
- {
- DrawItem("Touch Supported", Input.touchSupported.ToString());
- DrawItem("Touch Pressure Supported", Input.touchPressureSupported.ToString());
- DrawItem("Stylus Touch Supported", Input.stylusTouchSupported.ToString());
- DrawItem("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString());
- DrawItem("Multi Touch Enabled", Input.multiTouchEnabled.ToString());
- DrawItem("Touch Count", Input.touchCount.ToString());
- DrawItem("Touches", GetTouchesString(Input.touches));
- }
- GUILayout.EndVertical();
- }
- private string GetTouchString(Touch touch)
- {
- return Utility.Text.Format("{0}, {1}, {2}, {3}, {4}", touch.position.ToString(), touch.deltaPosition.ToString(), touch.rawPosition.ToString(), touch.pressure.ToString(), touch.phase.ToString());
- }
- private string GetTouchesString(Touch[] touches)
- {
- string[] touchStrings = new string[touches.Length];
- for (int i = 0; i < touches.Length; i++)
- {
- touchStrings[i] = GetTouchString(touches[i]);
- }
- return string.Join("; ", touchStrings);
- }
- }
- }
- }
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