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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Entity;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 隐藏实体完成事件。
- /// </summary>
- public sealed class HideEntityCompleteEventArgs : GameEventArgs
- {
- /// <summary>
- /// 隐藏实体完成事件编号。
- /// </summary>
- public static readonly int EventId = typeof(HideEntityCompleteEventArgs).GetHashCode();
- /// <summary>
- /// 初始化隐藏实体完成事件的新实例。
- /// </summary>
- public HideEntityCompleteEventArgs()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroup = null;
- UserData = null;
- }
- /// <summary>
- /// 获取隐藏实体完成事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取实体编号。
- /// </summary>
- public int EntityId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体资源名称。
- /// </summary>
- public string EntityAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体所属的实体组。
- /// </summary>
- public IEntityGroup EntityGroup
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建隐藏实体完成事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的隐藏实体完成事件。</returns>
- public static HideEntityCompleteEventArgs Create(GameFramework.Entity.HideEntityCompleteEventArgs e)
- {
- HideEntityCompleteEventArgs hideEntityCompleteEventArgs = ReferencePool.Acquire<HideEntityCompleteEventArgs>();
- hideEntityCompleteEventArgs.EntityId = e.EntityId;
- hideEntityCompleteEventArgs.EntityAssetName = e.EntityAssetName;
- hideEntityCompleteEventArgs.EntityGroup = e.EntityGroup;
- hideEntityCompleteEventArgs.UserData = e.UserData;
- return hideEntityCompleteEventArgs;
- }
- /// <summary>
- /// 清理隐藏实体完成事件。
- /// </summary>
- public override void Clear()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroup = null;
- UserData = null;
- }
- }
- }
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