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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using System;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 显示实体成功事件。
- /// </summary>
- public sealed class ShowEntitySuccessEventArgs : GameEventArgs
- {
- /// <summary>
- /// 显示实体成功事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ShowEntitySuccessEventArgs).GetHashCode();
- /// <summary>
- /// 初始化显示实体成功事件的新实例。
- /// </summary>
- public ShowEntitySuccessEventArgs()
- {
- EntityLogicType = null;
- Entity = null;
- Duration = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取显示实体成功事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取实体逻辑类型。
- /// </summary>
- public Type EntityLogicType
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取显示成功的实体。
- /// </summary>
- public Entity Entity
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载持续时间。
- /// </summary>
- public float Duration
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建显示实体成功事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的显示实体成功事件。</returns>
- public static ShowEntitySuccessEventArgs Create(GameFramework.Entity.ShowEntitySuccessEventArgs e)
- {
- ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData;
- ShowEntitySuccessEventArgs showEntitySuccessEventArgs = ReferencePool.Acquire<ShowEntitySuccessEventArgs>();
- showEntitySuccessEventArgs.EntityLogicType = showEntityInfo.EntityLogicType;
- showEntitySuccessEventArgs.Entity = (Entity)e.Entity;
- showEntitySuccessEventArgs.Duration = e.Duration;
- showEntitySuccessEventArgs.UserData = showEntityInfo.UserData;
- ReferencePool.Release(showEntityInfo);
- return showEntitySuccessEventArgs;
- }
- /// <summary>
- /// 清理显示实体成功事件。
- /// </summary>
- public override void Clear()
- {
- EntityLogicType = null;
- Entity = null;
- Duration = 0f;
- UserData = null;
- }
- }
- }
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