123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using System;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 显示实体更新事件。
- /// </summary>
- public sealed class ShowEntityUpdateEventArgs : GameEventArgs
- {
- /// <summary>
- /// 显示实体更新事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ShowEntityUpdateEventArgs).GetHashCode();
- /// <summary>
- /// 初始化显示实体更新事件的新实例。
- /// </summary>
- public ShowEntityUpdateEventArgs()
- {
- EntityId = 0;
- EntityLogicType = null;
- EntityAssetName = null;
- EntityGroupName = null;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取显示实体更新事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取实体编号。
- /// </summary>
- public int EntityId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体逻辑类型。
- /// </summary>
- public Type EntityLogicType
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体资源名称。
- /// </summary>
- public string EntityAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体组名称。
- /// </summary>
- public string EntityGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取显示实体进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建显示实体更新事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的显示实体更新事件。</returns>
- public static ShowEntityUpdateEventArgs Create(GameFramework.Entity.ShowEntityUpdateEventArgs e)
- {
- ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData;
- ShowEntityUpdateEventArgs showEntityUpdateEventArgs = ReferencePool.Acquire<ShowEntityUpdateEventArgs>();
- showEntityUpdateEventArgs.EntityId = e.EntityId;
- showEntityUpdateEventArgs.EntityLogicType = showEntityInfo.EntityLogicType;
- showEntityUpdateEventArgs.EntityAssetName = e.EntityAssetName;
- showEntityUpdateEventArgs.EntityGroupName = e.EntityGroupName;
- showEntityUpdateEventArgs.Progress = e.Progress;
- showEntityUpdateEventArgs.UserData = showEntityInfo.UserData;
- return showEntityUpdateEventArgs;
- }
- /// <summary>
- /// 清理显示实体更新事件。
- /// </summary>
- public override void Clear()
- {
- EntityId = 0;
- EntityLogicType = null;
- EntityAssetName = null;
- EntityGroupName = null;
- Progress = 0f;
- UserData = null;
- }
- }
- }
|