DefaultFileSystemHelper.cs 1.5 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.FileSystem;
  8. using System;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 默认文件系统辅助器。
  13. /// </summary>
  14. public class DefaultFileSystemHelper : FileSystemHelperBase
  15. {
  16. private const string AndroidFileSystemPrefixString = "jar:";
  17. /// <summary>
  18. /// 创建文件系统流。
  19. /// </summary>
  20. /// <param name="fullPath">要加载的文件系统的完整路径。</param>
  21. /// <param name="access">要加载的文件系统的访问方式。</param>
  22. /// <param name="createNew">是否创建新的文件系统流。</param>
  23. /// <returns>创建的文件系统流。</returns>
  24. public override FileSystemStream CreateFileSystemStream(string fullPath, FileSystemAccess access, bool createNew)
  25. {
  26. if (fullPath.StartsWith(AndroidFileSystemPrefixString, StringComparison.Ordinal))
  27. {
  28. return new AndroidFileSystemStream(fullPath, access, createNew);
  29. }
  30. else
  31. {
  32. return new CommonFileSystemStream(fullPath, access, createNew);
  33. }
  34. }
  35. }
  36. }