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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Fsm;
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 有限状态机组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/FSM")]
- public sealed class FsmComponent : GameFrameworkComponent
- {
- private IFsmManager m_FsmManager = null;
- /// <summary>
- /// 获取有限状态机数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_FsmManager.Count;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_FsmManager = GameFrameworkEntry.GetModule<IFsmManager>();
- if (m_FsmManager == null)
- {
- Log.Fatal("FSM manager is invalid.");
- return;
- }
- }
- private void Start()
- {
- }
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <returns>是否存在有限状态机。</returns>
- public bool HasFsm<T>() where T : class
- {
- return m_FsmManager.HasFsm<T>();
- }
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <returns>是否存在有限状态机。</returns>
- public bool HasFsm(Type ownerType)
- {
- return m_FsmManager.HasFsm(ownerType);
- }
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>是否存在有限状态机。</returns>
- public bool HasFsm<T>(string name) where T : class
- {
- return m_FsmManager.HasFsm<T>(name);
- }
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>是否存在有限状态机。</returns>
- public bool HasFsm(Type ownerType, string name)
- {
- return m_FsmManager.HasFsm(ownerType, name);
- }
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <returns>要获取的有限状态机。</returns>
- public IFsm<T> GetFsm<T>() where T : class
- {
- return m_FsmManager.GetFsm<T>();
- }
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <returns>要获取的有限状态机。</returns>
- public FsmBase GetFsm(Type ownerType)
- {
- return m_FsmManager.GetFsm(ownerType);
- }
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>要获取的有限状态机。</returns>
- public IFsm<T> GetFsm<T>(string name) where T : class
- {
- return m_FsmManager.GetFsm<T>(name);
- }
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>要获取的有限状态机。</returns>
- public FsmBase GetFsm(Type ownerType, string name)
- {
- return m_FsmManager.GetFsm(ownerType, name);
- }
- /// <summary>
- /// 获取所有有限状态机。
- /// </summary>
- public FsmBase[] GetAllFsms()
- {
- return m_FsmManager.GetAllFsms();
- }
- /// <summary>
- /// 获取所有有限状态机。
- /// </summary>
- /// <param name="results">所有有限状态机。</param>
- public void GetAllFsms(List<FsmBase> results)
- {
- m_FsmManager.GetAllFsms(results);
- }
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- public IFsm<T> CreateFsm<T>(T owner, params FsmState<T>[] states) where T : class
- {
- return m_FsmManager.CreateFsm(owner, states);
- }
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- public IFsm<T> CreateFsm<T>(string name, T owner, params FsmState<T>[] states) where T : class
- {
- return m_FsmManager.CreateFsm(name, owner, states);
- }
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- public IFsm<T> CreateFsm<T>(T owner, List<FsmState<T>> states) where T : class
- {
- return m_FsmManager.CreateFsm(owner, states);
- }
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- public IFsm<T> CreateFsm<T>(string name, T owner, List<FsmState<T>> states) where T : class
- {
- return m_FsmManager.CreateFsm(name, owner, states);
- }
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <returns>是否销毁有限状态机成功。</returns>
- public bool DestroyFsm<T>() where T : class
- {
- return m_FsmManager.DestroyFsm<T>();
- }
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- public bool DestroyFsm(Type ownerType)
- {
- return m_FsmManager.DestroyFsm(ownerType);
- }
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">要销毁的有限状态机名称。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- public bool DestroyFsm<T>(string name) where T : class
- {
- return m_FsmManager.DestroyFsm<T>(name);
- }
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <param name="name">要销毁的有限状态机名称。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- public bool DestroyFsm(Type ownerType, string name)
- {
- return m_FsmManager.DestroyFsm(ownerType, name);
- }
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="fsm">要销毁的有限状态机。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- public bool DestroyFsm<T>(IFsm<T> fsm) where T : class
- {
- return m_FsmManager.DestroyFsm(fsm);
- }
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <param name="fsm">要销毁的有限状态机。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- public bool DestroyFsm(FsmBase fsm)
- {
- return m_FsmManager.DestroyFsm(fsm);
- }
- }
- }
|