LoadDictionarySuccessEventArgs.cs 2.8 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Event;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 加载字典成功事件。
  13. /// </summary>
  14. public sealed class LoadDictionarySuccessEventArgs : GameEventArgs
  15. {
  16. /// <summary>
  17. /// 加载字典成功事件编号。
  18. /// </summary>
  19. public static readonly int EventId = typeof(LoadDictionarySuccessEventArgs).GetHashCode();
  20. /// <summary>
  21. /// 初始化加载字典成功事件的新实例。
  22. /// </summary>
  23. public LoadDictionarySuccessEventArgs()
  24. {
  25. DictionaryAssetName = null;
  26. Duration = 0f;
  27. UserData = null;
  28. }
  29. /// <summary>
  30. /// 获取加载字典成功事件编号。
  31. /// </summary>
  32. public override int Id
  33. {
  34. get
  35. {
  36. return EventId;
  37. }
  38. }
  39. /// <summary>
  40. /// 获取字典资源名称。
  41. /// </summary>
  42. public string DictionaryAssetName
  43. {
  44. get;
  45. private set;
  46. }
  47. /// <summary>
  48. /// 获取加载持续时间。
  49. /// </summary>
  50. public float Duration
  51. {
  52. get;
  53. private set;
  54. }
  55. /// <summary>
  56. /// 获取用户自定义数据。
  57. /// </summary>
  58. public object UserData
  59. {
  60. get;
  61. private set;
  62. }
  63. /// <summary>
  64. /// 创建加载字典成功事件。
  65. /// </summary>
  66. /// <param name="e">内部事件。</param>
  67. /// <returns>创建的加载字典成功事件。</returns>
  68. public static LoadDictionarySuccessEventArgs Create(ReadDataSuccessEventArgs e)
  69. {
  70. LoadDictionarySuccessEventArgs loadDictionarySuccessEventArgs = ReferencePool.Acquire<LoadDictionarySuccessEventArgs>();
  71. loadDictionarySuccessEventArgs.DictionaryAssetName = e.DataAssetName;
  72. loadDictionarySuccessEventArgs.Duration = e.Duration;
  73. loadDictionarySuccessEventArgs.UserData = e.UserData;
  74. return loadDictionarySuccessEventArgs;
  75. }
  76. /// <summary>
  77. /// 清理加载字典成功事件。
  78. /// </summary>
  79. public override void Clear()
  80. {
  81. DictionaryAssetName = null;
  82. Duration = 0f;
  83. UserData = null;
  84. }
  85. }
  86. }