NetworkConnectedEventArgs.cs 2.4 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Event;
  9. using GameFramework.Network;
  10. namespace UnityGameFramework.Runtime
  11. {
  12. /// <summary>
  13. /// 网络连接成功事件。
  14. /// </summary>
  15. public sealed class NetworkConnectedEventArgs : GameEventArgs
  16. {
  17. /// <summary>
  18. /// 网络连接成功事件编号。
  19. /// </summary>
  20. public static readonly int EventId = typeof(NetworkConnectedEventArgs).GetHashCode();
  21. /// <summary>
  22. /// 初始化网络连接成功事件的新实例。
  23. /// </summary>
  24. public NetworkConnectedEventArgs()
  25. {
  26. NetworkChannel = null;
  27. UserData = null;
  28. }
  29. /// <summary>
  30. /// 获取网络连接成功事件编号。
  31. /// </summary>
  32. public override int Id
  33. {
  34. get
  35. {
  36. return EventId;
  37. }
  38. }
  39. /// <summary>
  40. /// 获取网络频道。
  41. /// </summary>
  42. public INetworkChannel NetworkChannel
  43. {
  44. get;
  45. private set;
  46. }
  47. /// <summary>
  48. /// 获取用户自定义数据。
  49. /// </summary>
  50. public object UserData
  51. {
  52. get;
  53. private set;
  54. }
  55. /// <summary>
  56. /// 创建网络连接成功事件。
  57. /// </summary>
  58. /// <param name="e">内部事件。</param>
  59. /// <returns>创建的网络连接成功事件。</returns>
  60. public static NetworkConnectedEventArgs Create(GameFramework.Network.NetworkConnectedEventArgs e)
  61. {
  62. NetworkConnectedEventArgs networkConnectedEventArgs = ReferencePool.Acquire<NetworkConnectedEventArgs>();
  63. networkConnectedEventArgs.NetworkChannel = e.NetworkChannel;
  64. networkConnectedEventArgs.UserData = e.UserData;
  65. return networkConnectedEventArgs;
  66. }
  67. /// <summary>
  68. /// 清理网络连接成功事件。
  69. /// </summary>
  70. public override void Clear()
  71. {
  72. NetworkChannel = null;
  73. UserData = null;
  74. }
  75. }
  76. }