123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Fsm;
- using GameFramework.Procedure;
- using System;
- using System.Collections;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 流程组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Procedure")]
- public sealed class ProcedureComponent : GameFrameworkComponent
- {
- private IProcedureManager m_ProcedureManager = null;
- private ProcedureBase m_EntranceProcedure = null;
- [SerializeField]
- private string[] m_AvailableProcedureTypeNames = null;
- [SerializeField]
- private string m_EntranceProcedureTypeName = null;
- /// <summary>
- /// 获取当前流程。
- /// </summary>
- public ProcedureBase CurrentProcedure
- {
- get
- {
- return m_ProcedureManager.CurrentProcedure;
- }
- }
- /// <summary>
- /// 获取当前流程持续时间。
- /// </summary>
- public float CurrentProcedureTime
- {
- get
- {
- return m_ProcedureManager.CurrentProcedureTime;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_ProcedureManager = GameFrameworkEntry.GetModule<IProcedureManager>();
- if (m_ProcedureManager == null)
- {
- Log.Fatal("Procedure manager is invalid.");
- return;
- }
- }
- private IEnumerator Start()
- {
- ProcedureBase[] procedures = new ProcedureBase[m_AvailableProcedureTypeNames.Length];
- for (int i = 0; i < m_AvailableProcedureTypeNames.Length; i++)
- {
- Type procedureType = Utility.Assembly.GetType(m_AvailableProcedureTypeNames[i]);
- if (procedureType == null)
- {
- Log.Error("Can not find procedure type '{0}'.", m_AvailableProcedureTypeNames[i]);
- yield break;
- }
- procedures[i] = (ProcedureBase)Activator.CreateInstance(procedureType);
- if (procedures[i] == null)
- {
- Log.Error("Can not create procedure instance '{0}'.", m_AvailableProcedureTypeNames[i]);
- yield break;
- }
- if (m_EntranceProcedureTypeName == m_AvailableProcedureTypeNames[i])
- {
- m_EntranceProcedure = procedures[i];
- }
- }
- if (m_EntranceProcedure == null)
- {
- Log.Error("Entrance procedure is invalid.");
- yield break;
- }
- m_ProcedureManager.Initialize(GameFrameworkEntry.GetModule<IFsmManager>(), procedures);
- yield return new WaitForEndOfFrame();
- m_ProcedureManager.StartProcedure(m_EntranceProcedure.GetType());
- }
- /// <summary>
- /// 是否存在流程。
- /// </summary>
- /// <typeparam name="T">要检查的流程类型。</typeparam>
- /// <returns>是否存在流程。</returns>
- public bool HasProcedure<T>() where T : ProcedureBase
- {
- return m_ProcedureManager.HasProcedure<T>();
- }
- /// <summary>
- /// 是否存在流程。
- /// </summary>
- /// <param name="procedureType">要检查的流程类型。</param>
- /// <returns>是否存在流程。</returns>
- public bool HasProcedure(Type procedureType)
- {
- return m_ProcedureManager.HasProcedure(procedureType);
- }
- /// <summary>
- /// 获取流程。
- /// </summary>
- /// <typeparam name="T">要获取的流程类型。</typeparam>
- /// <returns>要获取的流程。</returns>
- public ProcedureBase GetProcedure<T>() where T : ProcedureBase
- {
- return m_ProcedureManager.GetProcedure<T>();
- }
- /// <summary>
- /// 获取流程。
- /// </summary>
- /// <param name="procedureType">要获取的流程类型。</param>
- /// <returns>要获取的流程。</returns>
- public ProcedureBase GetProcedure(Type procedureType)
- {
- return m_ProcedureManager.GetProcedure(procedureType);
- }
- }
- }
|