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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.FileSystem;
- using GameFramework.Resource;
- using System;
- using UnityEngine;
- #if UNITY_5_4_OR_NEWER
- using UnityEngine.Networking;
- #endif
- using UnityEngine.SceneManagement;
- using Utility = GameFramework.Utility;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 默认加载资源代理辅助器。
- /// </summary>
- public class DefaultLoadResourceAgentHelper : LoadResourceAgentHelperBase, IDisposable
- {
- private string m_FileFullPath = null;
- private string m_FileName = null;
- private string m_BytesFullPath = null;
- private string m_AssetName = null;
- private float m_LastProgress = 0f;
- private bool m_Disposed = false;
- #if UNITY_5_4_OR_NEWER
- private UnityWebRequest m_UnityWebRequest = null;
- #else
- private WWW m_WWW = null;
- #endif
- private AssetBundleCreateRequest m_FileAssetBundleCreateRequest = null;
- private AssetBundleCreateRequest m_BytesAssetBundleCreateRequest = null;
- private AssetBundleRequest m_AssetBundleRequest = null;
- private AsyncOperation m_AsyncOperation = null;
- private EventHandler<LoadResourceAgentHelperUpdateEventArgs> m_LoadResourceAgentHelperUpdateEventHandler = null;
- private EventHandler<LoadResourceAgentHelperReadFileCompleteEventArgs> m_LoadResourceAgentHelperReadFileCompleteEventHandler = null;
- private EventHandler<LoadResourceAgentHelperReadBytesCompleteEventArgs> m_LoadResourceAgentHelperReadBytesCompleteEventHandler = null;
- private EventHandler<LoadResourceAgentHelperParseBytesCompleteEventArgs> m_LoadResourceAgentHelperParseBytesCompleteEventHandler = null;
- private EventHandler<LoadResourceAgentHelperLoadCompleteEventArgs> m_LoadResourceAgentHelperLoadCompleteEventHandler = null;
- private EventHandler<LoadResourceAgentHelperErrorEventArgs> m_LoadResourceAgentHelperErrorEventHandler = null;
- /// <summary>
- /// 加载资源代理辅助器异步加载资源更新事件。
- /// </summary>
- public override event EventHandler<LoadResourceAgentHelperUpdateEventArgs> LoadResourceAgentHelperUpdate
- {
- add
- {
- m_LoadResourceAgentHelperUpdateEventHandler += value;
- }
- remove
- {
- m_LoadResourceAgentHelperUpdateEventHandler -= value;
- }
- }
- /// <summary>
- /// 加载资源代理辅助器异步读取资源文件完成事件。
- /// </summary>
- public override event EventHandler<LoadResourceAgentHelperReadFileCompleteEventArgs> LoadResourceAgentHelperReadFileComplete
- {
- add
- {
- m_LoadResourceAgentHelperReadFileCompleteEventHandler += value;
- }
- remove
- {
- m_LoadResourceAgentHelperReadFileCompleteEventHandler -= value;
- }
- }
- /// <summary>
- /// 加载资源代理辅助器异步读取资源二进制流完成事件。
- /// </summary>
- public override event EventHandler<LoadResourceAgentHelperReadBytesCompleteEventArgs> LoadResourceAgentHelperReadBytesComplete
- {
- add
- {
- m_LoadResourceAgentHelperReadBytesCompleteEventHandler += value;
- }
- remove
- {
- m_LoadResourceAgentHelperReadBytesCompleteEventHandler -= value;
- }
- }
- /// <summary>
- /// 加载资源代理辅助器异步将资源二进制流转换为加载对象完成事件。
- /// </summary>
- public override event EventHandler<LoadResourceAgentHelperParseBytesCompleteEventArgs> LoadResourceAgentHelperParseBytesComplete
- {
- add
- {
- m_LoadResourceAgentHelperParseBytesCompleteEventHandler += value;
- }
- remove
- {
- m_LoadResourceAgentHelperParseBytesCompleteEventHandler -= value;
- }
- }
- /// <summary>
- /// 加载资源代理辅助器异步加载资源完成事件。
- /// </summary>
- public override event EventHandler<LoadResourceAgentHelperLoadCompleteEventArgs> LoadResourceAgentHelperLoadComplete
- {
- add
- {
- m_LoadResourceAgentHelperLoadCompleteEventHandler += value;
- }
- remove
- {
- m_LoadResourceAgentHelperLoadCompleteEventHandler -= value;
- }
- }
- /// <summary>
- /// 加载资源代理辅助器错误事件。
- /// </summary>
- public override event EventHandler<LoadResourceAgentHelperErrorEventArgs> LoadResourceAgentHelperError
- {
- add
- {
- m_LoadResourceAgentHelperErrorEventHandler += value;
- }
- remove
- {
- m_LoadResourceAgentHelperErrorEventHandler -= value;
- }
- }
- /// <summary>
- /// 通过加载资源代理辅助器开始异步读取资源文件。
- /// </summary>
- /// <param name="fullPath">要加载资源的完整路径名。</param>
- public override void ReadFile(string fullPath)
- {
- if (m_LoadResourceAgentHelperReadFileCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
- {
- Log.Fatal("Load resource agent helper handler is invalid.");
- return;
- }
- m_FileFullPath = fullPath;
- m_FileAssetBundleCreateRequest = AssetBundle.LoadFromFileAsync(fullPath);
- }
- /// <summary>
- /// 通过加载资源代理辅助器开始异步读取资源文件。
- /// </summary>
- /// <param name="fileSystem">要加载资源的文件系统。</param>
- /// <param name="name">要加载资源的名称。</param>
- public override void ReadFile(IFileSystem fileSystem, string name)
- {
- #if UNITY_5_3_5 || UNITY_5_3_6 || UNITY_5_3_7 || UNITY_5_3_8 || UNITY_5_4_OR_NEWER
- if (m_LoadResourceAgentHelperReadFileCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
- {
- Log.Fatal("Load resource agent helper handler is invalid.");
- return;
- }
- FileInfo fileInfo = fileSystem.GetFileInfo(name);
- m_FileFullPath = fileSystem.FullPath;
- m_FileName = name;
- m_FileAssetBundleCreateRequest = AssetBundle.LoadFromFileAsync(fileSystem.FullPath, 0u, (ulong)fileInfo.Offset);
- #else
- Log.Fatal("Load from file async with offset is not supported, use Unity 5.3.5f1 or above.");
- #endif
- }
- /// <summary>
- /// 通过加载资源代理辅助器开始异步读取资源二进制流。
- /// </summary>
- /// <param name="fullPath">要加载资源的完整路径名。</param>
- public override void ReadBytes(string fullPath)
- {
- if (m_LoadResourceAgentHelperReadBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
- {
- Log.Fatal("Load resource agent helper handler is invalid.");
- return;
- }
- m_BytesFullPath = fullPath;
- #if UNITY_5_4_OR_NEWER
- m_UnityWebRequest = UnityWebRequest.Get(Utility.Path.GetRemotePath(fullPath));
- #if UNITY_2017_2_OR_NEWER
- m_UnityWebRequest.SendWebRequest();
- #else
- m_UnityWebRequest.Send();
- #endif
- #else
- m_WWW = new WWW(Utility.Path.GetRemotePath(fullPath));
- #endif
- }
- /// <summary>
- /// 通过加载资源代理辅助器开始异步读取资源二进制流。
- /// </summary>
- /// <param name="fileSystem">要加载资源的文件系统。</param>
- /// <param name="name">要加载资源的名称。</param>
- public override void ReadBytes(IFileSystem fileSystem, string name)
- {
- if (m_LoadResourceAgentHelperReadBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
- {
- Log.Fatal("Load resource agent helper handler is invalid.");
- return;
- }
- byte[] bytes = fileSystem.ReadFile(name);
- LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(bytes);
- m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
- }
- /// <summary>
- /// 通过加载资源代理辅助器开始异步将资源二进制流转换为加载对象。
- /// </summary>
- /// <param name="bytes">要加载资源的二进制流。</param>
- public override void ParseBytes(byte[] bytes)
- {
- if (m_LoadResourceAgentHelperParseBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
- {
- Log.Fatal("Load resource agent helper handler is invalid.");
- return;
- }
- m_BytesAssetBundleCreateRequest = AssetBundle.LoadFromMemoryAsync(bytes);
- }
- /// <summary>
- /// 通过加载资源代理辅助器开始异步加载资源。
- /// </summary>
- /// <param name="resource">资源。</param>
- /// <param name="assetName">要加载的资源名称。</param>
- /// <param name="assetType">要加载资源的类型。</param>
- /// <param name="isScene">要加载的资源是否是场景。</param>
- public override void LoadAsset(object resource, string assetName, Type assetType, bool isScene)
- {
- if (m_LoadResourceAgentHelperLoadCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
- {
- Log.Fatal("Load resource agent helper handler is invalid.");
- return;
- }
- AssetBundle assetBundle = resource as AssetBundle;
- if (assetBundle == null)
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.TypeError, "Can not load asset bundle from loaded resource which is not an asset bundle.");
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- return;
- }
- if (string.IsNullOrEmpty(assetName))
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, "Can not load asset from asset bundle which child name is invalid.");
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- return;
- }
- m_AssetName = assetName;
- if (isScene)
- {
- int sceneNamePositionStart = assetName.LastIndexOf('/');
- int sceneNamePositionEnd = assetName.LastIndexOf('.');
- if (sceneNamePositionStart <= 0 || sceneNamePositionEnd <= 0 || sceneNamePositionStart > sceneNamePositionEnd)
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Scene name '{0}' is invalid.", assetName));
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- return;
- }
- string sceneName = assetName.Substring(sceneNamePositionStart + 1, sceneNamePositionEnd - sceneNamePositionStart - 1);
- m_AsyncOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
- }
- else
- {
- if (assetType != null)
- {
- m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName, assetType);
- }
- else
- {
- m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName);
- }
- }
- }
- /// <summary>
- /// 重置加载资源代理辅助器。
- /// </summary>
- public override void Reset()
- {
- m_FileFullPath = null;
- m_FileName = null;
- m_BytesFullPath = null;
- m_AssetName = null;
- m_LastProgress = 0f;
- #if UNITY_5_4_OR_NEWER
- if (m_UnityWebRequest != null)
- {
- m_UnityWebRequest.Dispose();
- m_UnityWebRequest = null;
- }
- #else
- if (m_WWW != null)
- {
- m_WWW.Dispose();
- m_WWW = null;
- }
- #endif
- m_FileAssetBundleCreateRequest = null;
- m_BytesAssetBundleCreateRequest = null;
- m_AssetBundleRequest = null;
- m_AsyncOperation = null;
- }
- /// <summary>
- /// 释放资源。
- /// </summary>
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- /// <summary>
- /// 释放资源。
- /// </summary>
- /// <param name="disposing">释放资源标记。</param>
- protected virtual void Dispose(bool disposing)
- {
- if (m_Disposed)
- {
- return;
- }
- if (disposing)
- {
- #if UNITY_5_4_OR_NEWER
- if (m_UnityWebRequest != null)
- {
- m_UnityWebRequest.Dispose();
- m_UnityWebRequest = null;
- }
- #else
- if (m_WWW != null)
- {
- m_WWW.Dispose();
- m_WWW = null;
- }
- #endif
- }
- m_Disposed = true;
- }
- private void Update()
- {
- #if UNITY_5_4_OR_NEWER
- UpdateUnityWebRequest();
- #else
- UpdateWWW();
- #endif
- UpdateFileAssetBundleCreateRequest();
- UpdateBytesAssetBundleCreateRequest();
- UpdateAssetBundleRequest();
- UpdateAsyncOperation();
- }
- #if UNITY_5_4_OR_NEWER
- private void UpdateUnityWebRequest()
- {
- if (m_UnityWebRequest != null)
- {
- if (m_UnityWebRequest.isDone)
- {
- if (string.IsNullOrEmpty(m_UnityWebRequest.error))
- {
- LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_UnityWebRequest.downloadHandler.data);
- m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
- m_UnityWebRequest.Dispose();
- m_UnityWebRequest = null;
- m_BytesFullPath = null;
- m_LastProgress = 0f;
- }
- else
- {
- bool isError = false;
- #if UNITY_2020_2_OR_NEWER
- isError = m_UnityWebRequest.result != UnityWebRequest.Result.Success;
- #elif UNITY_2017_1_OR_NEWER
- isError = m_UnityWebRequest.isNetworkError || m_UnityWebRequest.isHttpError;
- #else
- isError = m_UnityWebRequest.isError;
- #endif
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, isError ? m_UnityWebRequest.error : null));
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- }
- }
- else if (m_UnityWebRequest.downloadProgress != m_LastProgress)
- {
- m_LastProgress = m_UnityWebRequest.downloadProgress;
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_UnityWebRequest.downloadProgress);
- m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
- ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
- }
- }
- }
- #else
- private void UpdateWWW()
- {
- if (m_WWW != null)
- {
- if (m_WWW.isDone)
- {
- if (string.IsNullOrEmpty(m_WWW.error))
- {
- LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_WWW.bytes);
- m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
- m_WWW.Dispose();
- m_WWW = null;
- m_BytesFullPath = null;
- m_LastProgress = 0f;
- }
- else
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, m_WWW.error));
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- }
- }
- else if (m_WWW.progress != m_LastProgress)
- {
- m_LastProgress = m_WWW.progress;
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_WWW.progress);
- m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
- ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
- }
- }
- }
- #endif
- private void UpdateFileAssetBundleCreateRequest()
- {
- if (m_FileAssetBundleCreateRequest != null)
- {
- if (m_FileAssetBundleCreateRequest.isDone)
- {
- AssetBundle assetBundle = m_FileAssetBundleCreateRequest.assetBundle;
- if (assetBundle != null)
- {
- AssetBundleCreateRequest oldFileAssetBundleCreateRequest = m_FileAssetBundleCreateRequest;
- LoadResourceAgentHelperReadFileCompleteEventArgs loadResourceAgentHelperReadFileCompleteEventArgs = LoadResourceAgentHelperReadFileCompleteEventArgs.Create(assetBundle);
- m_LoadResourceAgentHelperReadFileCompleteEventHandler(this, loadResourceAgentHelperReadFileCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperReadFileCompleteEventArgs);
- if (m_FileAssetBundleCreateRequest == oldFileAssetBundleCreateRequest)
- {
- m_FileAssetBundleCreateRequest = null;
- m_LastProgress = 0f;
- }
- }
- else
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle from file '{0}' which is not a valid asset bundle.", m_FileName == null ? m_FileFullPath : Utility.Text.Format("{0} | {1}", m_FileFullPath, m_FileName)));
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- }
- }
- else if (m_FileAssetBundleCreateRequest.progress != m_LastProgress)
- {
- m_LastProgress = m_FileAssetBundleCreateRequest.progress;
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_FileAssetBundleCreateRequest.progress);
- m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
- ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
- }
- }
- }
- private void UpdateBytesAssetBundleCreateRequest()
- {
- if (m_BytesAssetBundleCreateRequest != null)
- {
- if (m_BytesAssetBundleCreateRequest.isDone)
- {
- AssetBundle assetBundle = m_BytesAssetBundleCreateRequest.assetBundle;
- if (assetBundle != null)
- {
- AssetBundleCreateRequest oldBytesAssetBundleCreateRequest = m_BytesAssetBundleCreateRequest;
- LoadResourceAgentHelperParseBytesCompleteEventArgs loadResourceAgentHelperParseBytesCompleteEventArgs = LoadResourceAgentHelperParseBytesCompleteEventArgs.Create(assetBundle);
- m_LoadResourceAgentHelperParseBytesCompleteEventHandler(this, loadResourceAgentHelperParseBytesCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperParseBytesCompleteEventArgs);
- if (m_BytesAssetBundleCreateRequest == oldBytesAssetBundleCreateRequest)
- {
- m_BytesAssetBundleCreateRequest = null;
- m_LastProgress = 0f;
- }
- }
- else
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, "Can not load asset bundle from memory which is not a valid asset bundle.");
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- }
- }
- else if (m_BytesAssetBundleCreateRequest.progress != m_LastProgress)
- {
- m_LastProgress = m_BytesAssetBundleCreateRequest.progress;
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_BytesAssetBundleCreateRequest.progress);
- m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
- ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
- }
- }
- }
- private void UpdateAssetBundleRequest()
- {
- if (m_AssetBundleRequest != null)
- {
- if (m_AssetBundleRequest.isDone)
- {
- if (m_AssetBundleRequest.asset != null)
- {
- LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(m_AssetBundleRequest.asset);
- m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs);
- m_AssetName = null;
- m_LastProgress = 0f;
- m_AssetBundleRequest = null;
- }
- else
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load asset '{0}' from asset bundle which is not exist.", m_AssetName));
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- }
- }
- else if (m_AssetBundleRequest.progress != m_LastProgress)
- {
- m_LastProgress = m_AssetBundleRequest.progress;
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadAsset, m_AssetBundleRequest.progress);
- m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
- ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
- }
- }
- }
- private void UpdateAsyncOperation()
- {
- if (m_AsyncOperation != null)
- {
- if (m_AsyncOperation.isDone)
- {
- if (m_AsyncOperation.allowSceneActivation)
- {
- SceneAsset sceneAsset = new SceneAsset();
- LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(sceneAsset);
- m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs);
- ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs);
- m_AssetName = null;
- m_LastProgress = 0f;
- m_AsyncOperation = null;
- }
- else
- {
- LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load scene asset '{0}' from asset bundle.", m_AssetName));
- m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
- ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
- }
- }
- else if (m_AsyncOperation.progress != m_LastProgress)
- {
- m_LastProgress = m_AsyncOperation.progress;
- LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadScene, m_AsyncOperation.progress);
- m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
- ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
- }
- }
- }
- }
- }
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