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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 资源应用失败事件。
- /// </summary>
- public sealed class ResourceApplyFailureEventArgs : GameEventArgs
- {
- /// <summary>
- /// 资源应用失败事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ResourceApplyFailureEventArgs).GetHashCode();
- /// <summary>
- /// 初始化资源应用失败事件的新实例。
- /// </summary>
- public ResourceApplyFailureEventArgs()
- {
- Name = null;
- ResourcePackPath = null;
- ErrorMessage = null;
- }
- /// <summary>
- /// 获取资源应用失败事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string Name
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取资源包路径。
- /// </summary>
- public string ResourcePackPath
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建资源应用失败事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的资源应用失败事件。</returns>
- public static ResourceApplyFailureEventArgs Create(GameFramework.Resource.ResourceApplyFailureEventArgs e)
- {
- ResourceApplyFailureEventArgs resourceApplyFailureEventArgs = ReferencePool.Acquire<ResourceApplyFailureEventArgs>();
- resourceApplyFailureEventArgs.Name = e.Name;
- resourceApplyFailureEventArgs.ResourcePackPath = e.ResourcePackPath;
- resourceApplyFailureEventArgs.ErrorMessage = e.ErrorMessage;
- return resourceApplyFailureEventArgs;
- }
- /// <summary>
- /// 清理资源应用失败事件。
- /// </summary>
- public override void Clear()
- {
- Name = null;
- ResourcePackPath = null;
- ErrorMessage = null;
- }
- }
- }
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