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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using UnityEngine.SceneManagement;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 激活场景被改变事件。
- /// </summary>
- public sealed class ActiveSceneChangedEventArgs : GameEventArgs
- {
- /// <summary>
- /// 激活场景被改变事件编号。
- /// </summary>
- public static readonly int EventId = typeof(ActiveSceneChangedEventArgs).GetHashCode();
- /// <summary>
- /// 初始化激活场景被改变事件的新实例。
- /// </summary>
- public ActiveSceneChangedEventArgs()
- {
- LastActiveScene = default(Scene);
- ActiveScene = default(Scene);
- }
- /// <summary>
- /// 获取激活场景被改变事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取上一个被激活的场景。
- /// </summary>
- public Scene LastActiveScene
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被激活的场景。
- /// </summary>
- public Scene ActiveScene
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建激活场景被改变事件。
- /// </summary>
- /// <param name="lastActiveScene">上一个被激活的场景。</param>
- /// <param name="activeScene">被激活的场景。</param>
- /// <returns>创建的激活场景被改变事件。</returns>
- public static ActiveSceneChangedEventArgs Create(Scene lastActiveScene, Scene activeScene)
- {
- ActiveSceneChangedEventArgs activeSceneChangedEventArgs = ReferencePool.Acquire<ActiveSceneChangedEventArgs>();
- activeSceneChangedEventArgs.LastActiveScene = lastActiveScene;
- activeSceneChangedEventArgs.ActiveScene = activeScene;
- return activeSceneChangedEventArgs;
- }
- /// <summary>
- /// 清理激活场景被改变事件。
- /// </summary>
- public override void Clear()
- {
- LastActiveScene = default(Scene);
- ActiveScene = default(Scene);
- }
- }
- }
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