LoadSceneDependencyAssetEventArgs.cs 3.6 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Event;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 加载场景时加载依赖资源事件。
  13. /// </summary>
  14. public sealed class LoadSceneDependencyAssetEventArgs : GameEventArgs
  15. {
  16. /// <summary>
  17. /// 加载场景时加载依赖资源事件编号。
  18. /// </summary>
  19. public static readonly int EventId = typeof(LoadSceneDependencyAssetEventArgs).GetHashCode();
  20. /// <summary>
  21. /// 初始化加载场景时加载依赖资源事件的新实例。
  22. /// </summary>
  23. public LoadSceneDependencyAssetEventArgs()
  24. {
  25. SceneAssetName = null;
  26. DependencyAssetName = null;
  27. LoadedCount = 0;
  28. TotalCount = 0;
  29. UserData = null;
  30. }
  31. /// <summary>
  32. /// 获取加载场景时加载依赖资源事件编号。
  33. /// </summary>
  34. public override int Id
  35. {
  36. get
  37. {
  38. return EventId;
  39. }
  40. }
  41. /// <summary>
  42. /// 获取场景资源名称。
  43. /// </summary>
  44. public string SceneAssetName
  45. {
  46. get;
  47. private set;
  48. }
  49. /// <summary>
  50. /// 获取被加载的依赖资源名称。
  51. /// </summary>
  52. public string DependencyAssetName
  53. {
  54. get;
  55. private set;
  56. }
  57. /// <summary>
  58. /// 获取当前已加载依赖资源数量。
  59. /// </summary>
  60. public int LoadedCount
  61. {
  62. get;
  63. private set;
  64. }
  65. /// <summary>
  66. /// 获取总共加载依赖资源数量。
  67. /// </summary>
  68. public int TotalCount
  69. {
  70. get;
  71. private set;
  72. }
  73. /// <summary>
  74. /// 获取用户自定义数据。
  75. /// </summary>
  76. public object UserData
  77. {
  78. get;
  79. private set;
  80. }
  81. /// <summary>
  82. /// 创建加载场景时加载依赖资源事件。
  83. /// </summary>
  84. /// <param name="e">内部事件。</param>
  85. /// <returns>创建的加载场景时加载依赖资源事件。</returns>
  86. public static LoadSceneDependencyAssetEventArgs Create(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
  87. {
  88. LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire<LoadSceneDependencyAssetEventArgs>();
  89. loadSceneDependencyAssetEventArgs.SceneAssetName = e.SceneAssetName;
  90. loadSceneDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
  91. loadSceneDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
  92. loadSceneDependencyAssetEventArgs.TotalCount = e.TotalCount;
  93. loadSceneDependencyAssetEventArgs.UserData = e.UserData;
  94. return loadSceneDependencyAssetEventArgs;
  95. }
  96. /// <summary>
  97. /// 清理加载场景时加载依赖资源事件。
  98. /// </summary>
  99. public override void Clear()
  100. {
  101. SceneAssetName = null;
  102. DependencyAssetName = null;
  103. LoadedCount = 0;
  104. TotalCount = 0;
  105. UserData = null;
  106. }
  107. }
  108. }