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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 加载场景失败事件。
- /// </summary>
- public sealed class LoadSceneFailureEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载场景失败事件编号。
- /// </summary>
- public static readonly int EventId = typeof(LoadSceneFailureEventArgs).GetHashCode();
- /// <summary>
- /// 初始化加载场景失败事件的新实例。
- /// </summary>
- public LoadSceneFailureEventArgs()
- {
- SceneAssetName = null;
- ErrorMessage = null;
- UserData = null;
- }
- /// <summary>
- /// 获取加载场景失败事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取场景资源名称。
- /// </summary>
- public string SceneAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载场景失败事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的加载场景失败事件。</returns>
- public static LoadSceneFailureEventArgs Create(GameFramework.Scene.LoadSceneFailureEventArgs e)
- {
- LoadSceneFailureEventArgs loadSceneFailureEventArgs = ReferencePool.Acquire<LoadSceneFailureEventArgs>();
- loadSceneFailureEventArgs.SceneAssetName = e.SceneAssetName;
- loadSceneFailureEventArgs.ErrorMessage = e.ErrorMessage;
- loadSceneFailureEventArgs.UserData = e.UserData;
- return loadSceneFailureEventArgs;
- }
- /// <summary>
- /// 清理加载场景失败事件。
- /// </summary>
- public override void Clear()
- {
- SceneAssetName = null;
- ErrorMessage = null;
- UserData = null;
- }
- }
- }
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