1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 加载场景更新事件。
- /// </summary>
- public sealed class LoadSceneUpdateEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载场景更新事件编号。
- /// </summary>
- public static readonly int EventId = typeof(LoadSceneUpdateEventArgs).GetHashCode();
- /// <summary>
- /// 初始化加载场景更新事件的新实例。
- /// </summary>
- public LoadSceneUpdateEventArgs()
- {
- SceneAssetName = null;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取加载场景更新事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取场景资源名称。
- /// </summary>
- public string SceneAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载场景进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载场景更新事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的加载场景更新事件。</returns>
- public static LoadSceneUpdateEventArgs Create(GameFramework.Scene.LoadSceneUpdateEventArgs e)
- {
- LoadSceneUpdateEventArgs loadSceneUpdateEventArgs = ReferencePool.Acquire<LoadSceneUpdateEventArgs>();
- loadSceneUpdateEventArgs.SceneAssetName = e.SceneAssetName;
- loadSceneUpdateEventArgs.Progress = e.Progress;
- loadSceneUpdateEventArgs.UserData = e.UserData;
- return loadSceneUpdateEventArgs;
- }
- /// <summary>
- /// 清理加载场景更新事件。
- /// </summary>
- public override void Clear()
- {
- SceneAssetName = null;
- Progress = 0f;
- UserData = null;
- }
- }
- }
|