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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using GameFramework.Sound;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 播放声音失败事件。
- /// </summary>
- public sealed class PlaySoundFailureEventArgs : GameEventArgs
- {
- /// <summary>
- /// 播放声音失败事件编号。
- /// </summary>
- public static readonly int EventId = typeof(PlaySoundFailureEventArgs).GetHashCode();
- /// <summary>
- /// 初始化播放声音失败事件的新实例。
- /// </summary>
- public PlaySoundFailureEventArgs()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- BindingEntity = null;
- ErrorCode = 0;
- ErrorMessage = null;
- UserData = null;
- }
- /// <summary>
- /// 获取播放声音失败事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取声音的序列编号。
- /// </summary>
- public int SerialId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音资源名称。
- /// </summary>
- public string SoundAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音组名称。
- /// </summary>
- public string SoundGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取播放声音参数。
- /// </summary>
- public PlaySoundParams PlaySoundParams
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音绑定的实体。
- /// </summary>
- public Entity BindingEntity
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误码。
- /// </summary>
- public PlaySoundErrorCode ErrorCode
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建播放声音失败事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的播放声音失败事件。</returns>
- public static PlaySoundFailureEventArgs Create(GameFramework.Sound.PlaySoundFailureEventArgs e)
- {
- PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
- PlaySoundFailureEventArgs playSoundFailureEventArgs = ReferencePool.Acquire<PlaySoundFailureEventArgs>();
- playSoundFailureEventArgs.SerialId = e.SerialId;
- playSoundFailureEventArgs.SoundAssetName = e.SoundAssetName;
- playSoundFailureEventArgs.SoundGroupName = e.SoundGroupName;
- playSoundFailureEventArgs.PlaySoundParams = e.PlaySoundParams;
- playSoundFailureEventArgs.BindingEntity = playSoundInfo.BindingEntity;
- playSoundFailureEventArgs.ErrorCode = e.ErrorCode;
- playSoundFailureEventArgs.ErrorMessage = e.ErrorMessage;
- playSoundFailureEventArgs.UserData = playSoundInfo.UserData;
- ReferencePool.Release(playSoundInfo);
- return playSoundFailureEventArgs;
- }
- /// <summary>
- /// 清理播放声音失败事件。
- /// </summary>
- public override void Clear()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- BindingEntity = null;
- ErrorCode = 0;
- ErrorMessage = null;
- UserData = null;
- }
- }
- }
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