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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using GameFramework.Sound;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 播放声音更新事件。
- /// </summary>
- public sealed class PlaySoundUpdateEventArgs : GameEventArgs
- {
- /// <summary>
- /// 播放声音更新事件编号。
- /// </summary>
- public static readonly int EventId = typeof(PlaySoundUpdateEventArgs).GetHashCode();
- /// <summary>
- /// 初始化播放声音更新事件的新实例。
- /// </summary>
- public PlaySoundUpdateEventArgs()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- Progress = 0f;
- BindingEntity = null;
- UserData = null;
- }
- /// <summary>
- /// 获取播放声音更新事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取声音的序列编号。
- /// </summary>
- public int SerialId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音资源名称。
- /// </summary>
- public string SoundAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音组名称。
- /// </summary>
- public string SoundGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取播放声音参数。
- /// </summary>
- public PlaySoundParams PlaySoundParams
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载声音进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音绑定的实体。
- /// </summary>
- public Entity BindingEntity
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建播放声音更新事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的播放声音更新事件。</returns>
- public static PlaySoundUpdateEventArgs Create(GameFramework.Sound.PlaySoundUpdateEventArgs e)
- {
- PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
- PlaySoundUpdateEventArgs playSoundUpdateEventArgs = ReferencePool.Acquire<PlaySoundUpdateEventArgs>();
- playSoundUpdateEventArgs.SerialId = e.SerialId;
- playSoundUpdateEventArgs.SoundAssetName = e.SoundAssetName;
- playSoundUpdateEventArgs.SoundGroupName = e.SoundGroupName;
- playSoundUpdateEventArgs.PlaySoundParams = e.PlaySoundParams;
- playSoundUpdateEventArgs.Progress = e.Progress;
- playSoundUpdateEventArgs.BindingEntity = playSoundInfo.BindingEntity;
- playSoundUpdateEventArgs.UserData = playSoundInfo.UserData;
- return playSoundUpdateEventArgs;
- }
- /// <summary>
- /// 清理播放声音更新事件。
- /// </summary>
- public override void Clear()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- Progress = 0f;
- BindingEntity = null;
- UserData = null;
- }
- }
- }
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