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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework.UI;
- using System;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 界面。
- /// </summary>
- public sealed class UIForm : MonoBehaviour, IUIForm
- {
- private int m_SerialId;
- private string m_UIFormAssetName;
- private IUIGroup m_UIGroup;
- private int m_DepthInUIGroup;
- private bool m_PauseCoveredUIForm;
- private UIFormLogic m_UIFormLogic;
- /// <summary>
- /// 获取界面序列编号。
- /// </summary>
- public int SerialId
- {
- get
- {
- return m_SerialId;
- }
- }
- /// <summary>
- /// 获取界面资源名称。
- /// </summary>
- public string UIFormAssetName
- {
- get
- {
- return m_UIFormAssetName;
- }
- }
- /// <summary>
- /// 获取界面实例。
- /// </summary>
- public object Handle
- {
- get
- {
- return gameObject;
- }
- }
- /// <summary>
- /// 获取界面所属的界面组。
- /// </summary>
- public IUIGroup UIGroup
- {
- get
- {
- return m_UIGroup;
- }
- }
- /// <summary>
- /// 获取界面深度。
- /// </summary>
- public int DepthInUIGroup
- {
- get
- {
- return m_DepthInUIGroup;
- }
- }
- /// <summary>
- /// 获取是否暂停被覆盖的界面。
- /// </summary>
- public bool PauseCoveredUIForm
- {
- get
- {
- return m_PauseCoveredUIForm;
- }
- }
- /// <summary>
- /// 获取界面逻辑。
- /// </summary>
- public UIFormLogic Logic
- {
- get
- {
- return m_UIFormLogic;
- }
- }
- /// <summary>
- /// 初始化界面。
- /// </summary>
- /// <param name="serialId">界面序列编号。</param>
- /// <param name="uiFormAssetName">界面资源名称。</param>
- /// <param name="uiGroup">界面所处的界面组。</param>
- /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
- /// <param name="isNewInstance">是否是新实例。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void OnInit(int serialId, string uiFormAssetName, IUIGroup uiGroup, bool pauseCoveredUIForm, bool isNewInstance, object userData)
- {
- m_SerialId = serialId;
- m_UIFormAssetName = uiFormAssetName;
- m_UIGroup = uiGroup;
- m_DepthInUIGroup = 0;
- m_PauseCoveredUIForm = pauseCoveredUIForm;
- if (!isNewInstance)
- {
- return;
- }
- m_UIFormLogic = GetComponent<UIFormLogic>();
- if (m_UIFormLogic == null)
- {
- Log.Error("UI form '{0}' can not get UI form logic.", uiFormAssetName);
- return;
- }
- try
- {
- m_UIFormLogic.OnInit(userData);
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnInit with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面回收。
- /// </summary>
- public void OnRecycle()
- {
- try
- {
- m_UIFormLogic.OnRecycle();
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnRecycle with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- m_SerialId = 0;
- m_DepthInUIGroup = 0;
- m_PauseCoveredUIForm = true;
- }
- /// <summary>
- /// 界面打开。
- /// </summary>
- /// <param name="userData">用户自定义数据。</param>
- public void OnOpen(object userData)
- {
- try
- {
- m_UIFormLogic.OnOpen(userData);
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnOpen with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面关闭。
- /// </summary>
- /// <param name="isShutdown">是否是关闭界面管理器时触发。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void OnClose(bool isShutdown, object userData)
- {
- try
- {
- m_UIFormLogic.OnClose(isShutdown, userData);
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnClose with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面暂停。
- /// </summary>
- public void OnPause()
- {
- try
- {
- m_UIFormLogic.OnPause();
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnPause with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面暂停恢复。
- /// </summary>
- public void OnResume()
- {
- try
- {
- m_UIFormLogic.OnResume();
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnResume with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面遮挡。
- /// </summary>
- public void OnCover()
- {
- try
- {
- m_UIFormLogic.OnCover();
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnCover with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面遮挡恢复。
- /// </summary>
- public void OnReveal()
- {
- try
- {
- m_UIFormLogic.OnReveal();
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnReveal with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面激活。
- /// </summary>
- /// <param name="userData">用户自定义数据。</param>
- public void OnRefocus(object userData)
- {
- try
- {
- m_UIFormLogic.OnRefocus(userData);
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnRefocus with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- public void OnUpdate(float elapseSeconds, float realElapseSeconds)
- {
- try
- {
- m_UIFormLogic.OnUpdate(elapseSeconds, realElapseSeconds);
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnUpdate with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- /// <summary>
- /// 界面深度改变。
- /// </summary>
- /// <param name="uiGroupDepth">界面组深度。</param>
- /// <param name="depthInUIGroup">界面在界面组中的深度。</param>
- public void OnDepthChanged(int uiGroupDepth, int depthInUIGroup)
- {
- m_DepthInUIGroup = depthInUIGroup;
- try
- {
- m_UIFormLogic.OnDepthChanged(uiGroupDepth, depthInUIGroup);
- }
- catch (Exception exception)
- {
- Log.Error("UI form '[{0}]{1}' OnDepthChanged with exception '{2}'.", m_SerialId.ToString(), m_UIFormAssetName, exception.ToString());
- }
- }
- }
- }
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