DefaultLogHelper.cs 1.7 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using System;
  9. using UnityEngine;
  10. namespace UnityGameFramework.Runtime
  11. {
  12. /// <summary>
  13. /// 默认游戏框架日志辅助器。
  14. /// </summary>
  15. public class DefaultLogHelper : GameFrameworkLog.ILogHelper
  16. {
  17. /// <summary>
  18. /// 记录日志。
  19. /// </summary>
  20. /// <param name="level">日志等级。</param>
  21. /// <param name="message">日志内容。</param>
  22. public void Log(GameFrameworkLogLevel level, object message)
  23. {
  24. switch (level)
  25. {
  26. case GameFrameworkLogLevel.Debug:
  27. Debug.Log($"[{DateTimeOffset.Now:HH:mm:ss fffff}]F " + Utility.Text.Format(" <color=#888888>{0}</color>", message.ToString()));
  28. break;
  29. case GameFrameworkLogLevel.Info:
  30. Debug.Log($"[{DateTimeOffset.Now:HH:mm:ss fffff}]F " + message.ToString());
  31. break;
  32. case GameFrameworkLogLevel.Warning:
  33. Debug.LogWarning($"[{DateTimeOffset.Now:HH:mm:ss fffff}]F " + message.ToString());
  34. break;
  35. case GameFrameworkLogLevel.Error:
  36. Debug.LogError($"[{DateTimeOffset.Now:HH:mm:ss fffff}]F " + message.ToString());
  37. break;
  38. default:
  39. throw new GameFrameworkException(message.ToString());
  40. }
  41. }
  42. }
  43. }