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- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- namespace DigitalOpus.MB.Core {
- public class MB3_CopyBoneWeights {
- public static void CopyBoneWeightsFromSeamMeshToOtherMeshes(float radius, Mesh seamMesh, Mesh[] targetMeshes) {
- //Todo make sure meshes are assets
- List<int> seamVerts = new List<int> ();
- if (seamMesh == null) {
- Debug.LogError(string.Format("The SeamMesh cannot be null"));
- return;
- }
- if (seamMesh.vertexCount == 0){
- Debug.LogError("The seam mesh has no vertices. Check that the Asset Importer for the seam mesh does not have 'Optimize Mesh' checked.");
- return;
- }
- Vector3[] srcVerts = seamMesh.vertices;
- BoneWeight[] srcBW = seamMesh.boneWeights;
- Vector3[] srcNormal = seamMesh.normals;
- Vector4[] srcTangent = seamMesh.tangents;
- Vector2[] srcUVs = seamMesh.uv;
- if (srcUVs.Length != srcVerts.Length) {
- Debug.LogError("The seam mesh needs uvs to identify which vertices are part of the seam. Vertices with UV > .5 are part of the seam. Vertices with UV < .5 are not part of the seam.");
- return;
- }
- for (int i = 0; i < srcUVs.Length; i++) {
- if (srcUVs[i].x > .5f && srcUVs[i].y > .5f){
- seamVerts.Add (i);
- }
- }
- Debug.Log (string.Format("The seam mesh has {0} vertices of which {1} are seam vertices.", seamMesh.vertices.Length, seamVerts.Count));
- if (seamVerts.Count == 0) {
- Debug.LogError("None of the vertices in the Seam Mesh were marked as seam vertices. To mark a vertex as a seam vertex the UV" +
- " must be greater than (.5,.5). Vertices with UV less than (.5,.5) are excluded.");
- return;
- }
- //validate
- bool failed = false;
- for (int meshIdx = 0; meshIdx < targetMeshes.Length; meshIdx++) {
- if (targetMeshes[meshIdx] == null) {
- Debug.LogError(string.Format("Mesh {0} was null", meshIdx));
- failed = true;
- }
- if (radius < 0f) {
- Debug.LogError("radius must be zero or positive.");
- }
- }
- if (failed) {
- return;
- }
- for (int meshIdx = 0; meshIdx < targetMeshes.Length; meshIdx++) {
- Mesh tm = targetMeshes[meshIdx];
- Vector3[] otherVerts = tm.vertices;
- BoneWeight[] otherBWs = tm.boneWeights;
- Vector3[] otherNormals = tm.normals;
- Vector4[] otherTangents = tm.tangents;
- int numMatches = 0;
- for (int i = 0; i < otherVerts.Length; i++) {
- for (int sIdx = 0; sIdx < seamVerts.Count; sIdx++) {
- int j = seamVerts[sIdx];
- if (Vector3.Distance(otherVerts[i], srcVerts[j]) <= radius) {
- numMatches++;
- otherBWs[i] = srcBW[j];
- otherVerts[i] = srcVerts[j];
- if (otherNormals.Length == otherVerts.Length && srcNormal.Length == srcNormal.Length)
- {
- otherNormals[i] = srcNormal[j];
- }
- if (otherTangents.Length == otherVerts.Length && srcTangent.Length == srcVerts.Length)
- {
- otherTangents[i] = srcTangent[j];
- }
- }
- }
- }
- if (numMatches > 0) {
- targetMeshes[meshIdx].vertices = otherVerts;
- targetMeshes[meshIdx].boneWeights = otherBWs;
- targetMeshes[meshIdx].normals = otherNormals;
- targetMeshes[meshIdx].tangents = otherTangents;
- }
- Debug.Log(string.Format("Copied boneweights for {1} vertices in mesh {0} that matched positions in the seam mesh.", targetMeshes[meshIdx].name, numMatches));
- }
- }
- }
- }
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