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- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- namespace DigitalOpus.MB.Core
- {
- /// From https://www.codeproject.com/Articles/126751/Priority-queue-in-Csharp-with-help-of-heap-data-st.aspx
- /// <summary>
- /// Priority queue based on binary heap,
- /// Elements with minimum priority dequeued first
- /// </summary>
- /// <typeparam name="TPriority">Type of priorities</typeparam>
- /// <typeparam name="TValue">Type of values</typeparam>
- public class PriorityQueue<TPriority, TValue> : ICollection<KeyValuePair<TPriority, TValue>>
- {
- public List<KeyValuePair<TPriority, TValue>> _baseHeap;
- private IComparer<TPriority> _comparer;
-
- #region Constructors
-
- /// <summary>
- /// Initializes a new instance of priority queue with default initial capacity and default priority comparer
- /// </summary>
- public PriorityQueue()
- : this(Comparer<TPriority>.Default)
- {
- }
-
- /// <summary>
- /// Initializes a new instance of priority queue with specified initial capacity and default priority comparer
- /// </summary>
- /// <param name="capacity">initial capacity</param>
- public PriorityQueue(int capacity)
- : this(capacity, Comparer<TPriority>.Default)
- {
- }
-
- /// <summary>
- /// Initializes a new instance of priority queue with specified initial capacity and specified priority comparer
- /// </summary>
- /// <param name="capacity">initial capacity</param>
- /// <param name="comparer">priority comparer</param>
- public PriorityQueue(int capacity, IComparer<TPriority> comparer)
- {
- if (comparer == null)
- throw new ArgumentNullException();
-
- _baseHeap = new List<KeyValuePair<TPriority, TValue>>(capacity);
- _comparer = comparer;
- }
-
- /// <summary>
- /// Initializes a new instance of priority queue with default initial capacity and specified priority comparer
- /// </summary>
- /// <param name="comparer">priority comparer</param>
- public PriorityQueue(IComparer<TPriority> comparer)
- {
- if (comparer == null)
- throw new ArgumentNullException();
-
- _baseHeap = new List<KeyValuePair<TPriority, TValue>>();
- _comparer = comparer;
- }
-
- /// <summary>
- /// Initializes a new instance of priority queue with specified data and default priority comparer
- /// </summary>
- /// <param name="data">data to be inserted into priority queue</param>
- public PriorityQueue(IEnumerable<KeyValuePair<TPriority, TValue>> data)
- : this(data, Comparer<TPriority>.Default)
- {
- }
-
- /// <summary>
- /// Initializes a new instance of priority queue with specified data and specified priority comparer
- /// </summary>
- /// <param name="data">data to be inserted into priority queue</param>
- /// <param name="comparer">priority comparer</param>
- public PriorityQueue(IEnumerable<KeyValuePair<TPriority, TValue>> data, IComparer<TPriority> comparer)
- {
- if (data == null || comparer == null)
- throw new ArgumentNullException();
-
- _comparer = comparer;
- _baseHeap = new List<KeyValuePair<TPriority, TValue>>(data);
- // heapify data
- for (int pos = _baseHeap.Count / 2 - 1; pos >= 0; pos--)
- HeapifyFromBeginningToEnd(pos);
- }
-
- #endregion
-
- #region Merging
-
- /// <summary>
- /// Merges two priority queues
- /// </summary>
- /// <param name="pq1">first priority queue</param>
- /// <param name="pq2">second priority queue</param>
- /// <returns>resultant priority queue</returns>
- /// <remarks>
- /// source priority queues must have equal comparers,
- /// otherwise <see cref="InvalidOperationException"/> will be thrown
- /// </remarks>
- public static PriorityQueue<TPriority, TValue> MergeQueues(PriorityQueue<TPriority, TValue> pq1, PriorityQueue<TPriority, TValue> pq2)
- {
- if (pq1 == null || pq2 == null)
- throw new ArgumentNullException();
- if (pq1._comparer != pq2._comparer)
- throw new InvalidOperationException("Priority queues to be merged must have equal comparers");
- return MergeQueues(pq1, pq2, pq1._comparer);
- }
-
- /// <summary>
- /// Merges two priority queues and sets specified comparer for resultant priority queue
- /// </summary>
- /// <param name="pq1">first priority queue</param>
- /// <param name="pq2">second priority queue</param>
- /// <param name="comparer">comparer for resultant priority queue</param>
- /// <returns>resultant priority queue</returns>
- public static PriorityQueue<TPriority, TValue> MergeQueues(PriorityQueue<TPriority, TValue> pq1, PriorityQueue<TPriority, TValue> pq2, IComparer<TPriority> comparer)
- {
- if (pq1 == null || pq2 == null || comparer == null)
- throw new ArgumentNullException();
- // merge data
- PriorityQueue<TPriority, TValue> result = new PriorityQueue<TPriority, TValue>(pq1.Count + pq2.Count, pq1._comparer);
- result._baseHeap.AddRange(pq1._baseHeap);
- result._baseHeap.AddRange(pq2._baseHeap);
- // heapify data
- for (int pos = result._baseHeap.Count / 2 - 1; pos >= 0; pos--)
- result.HeapifyFromBeginningToEnd(pos);
-
- return result;
- }
-
- #endregion
-
- #region Priority queue operations
-
- /// <summary>
- /// Enqueues element into priority queue
- /// </summary>
- /// <param name="priority">element priority</param>
- /// <param name="value">element value</param>
- public void Enqueue(TPriority priority, TValue value)
- {
- Insert(priority, value);
- }
-
- /// <summary>
- /// Dequeues element with minimum priority and return its priority and value as <see cref="KeyValuePair{TPriority,TValue}"/>
- /// </summary>
- /// <returns>priority and value of the dequeued element</returns>
- /// <remarks>
- /// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
- /// </remarks>
- public KeyValuePair<TPriority, TValue> Dequeue()
- {
- if (!IsEmpty)
- {
- KeyValuePair<TPriority, TValue> result = _baseHeap[0];
- DeleteRoot();
- return result;
- }
- else
- throw new InvalidOperationException("Priority queue is empty");
- }
-
- /// <summary>
- /// Dequeues element with minimum priority and return its value
- /// </summary>
- /// <returns>value of the dequeued element</returns>
- /// <remarks>
- /// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
- /// </remarks>
- public TValue DequeueValue()
- {
- return Dequeue().Value;
- }
-
- /// <summary>
- /// Returns priority and value of the element with minimun priority, without removing it from the queue
- /// </summary>
- /// <returns>priority and value of the element with minimum priority</returns>
- /// <remarks>
- /// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
- /// </remarks>
- public KeyValuePair<TPriority, TValue> Peek()
- {
- if (!IsEmpty)
- return _baseHeap[0];
- else
- throw new InvalidOperationException("Priority queue is empty");
- }
-
- /// <summary>
- /// Returns value of the element with minimun priority, without removing it from the queue
- /// </summary>
- /// <returns>value of the element with minimum priority</returns>
- /// <remarks>
- /// Method throws <see cref="InvalidOperationException"/> if priority queue is empty
- /// </remarks>
- public TValue PeekValue()
- {
- return Peek().Value;
- }
-
- /// <summary>
- /// Gets whether priority queue is empty
- /// </summary>
- public bool IsEmpty
- {
- get { return _baseHeap.Count == 0; }
- }
-
- #endregion
-
- #region Heap operations
-
- private void ExchangeElements(int pos1, int pos2)
- {
- KeyValuePair<TPriority, TValue> val = _baseHeap[pos1];
- _baseHeap[pos1] = _baseHeap[pos2];
- _baseHeap[pos2] = val;
- }
-
- private void Insert(TPriority priority, TValue value)
- {
- KeyValuePair<TPriority, TValue> val = new KeyValuePair<TPriority, TValue>(priority, value);
- _baseHeap.Add(val);
-
- // heap[i] have children heap[2*i + 1] and heap[2*i + 2] and parent heap[(i-1)/ 2];
-
- // heapify after insert, from end to beginning
- HeapifyFromEndToBeginning(_baseHeap.Count - 1);
- }
-
-
- private int HeapifyFromEndToBeginning(int pos)
- {
- if (pos >= _baseHeap.Count) return -1;
-
- while (pos > 0)
- {
- int parentPos = (pos - 1) / 2;
- if (_comparer.Compare(_baseHeap[parentPos].Key, _baseHeap[pos].Key) > 0)
- {
- ExchangeElements(parentPos, pos);
- pos = parentPos;
- }
- else break;
- }
- return pos;
- }
-
-
- private void DeleteRoot()
- {
- if (_baseHeap.Count <= 1)
- {
- _baseHeap.Clear();
- return;
- }
-
- _baseHeap[0] = _baseHeap[_baseHeap.Count - 1];
- _baseHeap.RemoveAt(_baseHeap.Count - 1);
-
- // heapify
- HeapifyFromBeginningToEnd(0);
- }
-
- private void HeapifyFromBeginningToEnd(int pos)
- {
- if (pos >= _baseHeap.Count) return;
-
- // heap[i] have children heap[2*i + 1] and heap[2*i + 2] and parent heap[(i-1)/ 2];
-
- while (true)
- {
- // on each iteration exchange element with its smallest child
- int smallest = pos;
- int left = 2 * pos + 1;
- int right = 2 * pos + 2;
- if (left < _baseHeap.Count && _comparer.Compare(_baseHeap[smallest].Key, _baseHeap[left].Key) > 0)
- smallest = left;
- if (right < _baseHeap.Count && _comparer.Compare(_baseHeap[smallest].Key, _baseHeap[right].Key) > 0)
- smallest = right;
-
- if (smallest != pos)
- {
- ExchangeElements(smallest, pos);
- pos = smallest;
- }
- else break;
- }
- }
-
- #endregion
-
- #region ICollection<KeyValuePair<TPriority, TValue>> implementation
-
- /// <summary>
- /// Enqueus element into priority queue
- /// </summary>
- /// <param name="item">element to add</param>
- public void Add(KeyValuePair<TPriority, TValue> item)
- {
- Enqueue(item.Key, item.Value);
- }
-
- /// <summary>
- /// Clears the collection
- /// </summary>
- public void Clear()
- {
- _baseHeap.Clear();
- }
-
- /// <summary>
- /// Determines whether the priority queue contains a specific element
- /// </summary>
- /// <param name="item">The object to locate in the priority queue</param>
- /// <returns><c>true</c> if item is found in the priority queue; otherwise, <c>false.</c> </returns>
- public bool Contains(KeyValuePair<TPriority, TValue> item)
- {
- return _baseHeap.Contains(item);
- }
- public bool TryFindValue(TPriority item,out TValue foundVersion){
- for (int i = 0; i < _baseHeap.Count; i++) {
- if (_comparer.Compare(item,_baseHeap[i].Key) == 0){
- foundVersion = _baseHeap[i].Value;
- return true;
- }
- }
- foundVersion = default(TValue);
- return false;
- }
-
- /// <summary>
- /// Gets number of elements in the priority queue
- /// </summary>
- public int Count
- {
- get { return _baseHeap.Count; }
- }
-
- /// <summary>
- /// Copies the elements of the priority queue to an Array, starting at a particular Array index.
- /// </summary>
- /// <param name="array">The one-dimensional Array that is the destination of the elements copied from the priority queue. The Array must have zero-based indexing. </param>
- /// <param name="arrayIndex">The zero-based index in array at which copying begins.</param>
- /// <remarks>
- /// It is not guaranteed that items will be copied in the sorted order.
- /// </remarks>
- public void CopyTo(KeyValuePair<TPriority, TValue>[] array, int arrayIndex)
- {
- _baseHeap.CopyTo(array, arrayIndex);
- }
-
- /// <summary>
- /// Gets a value indicating whether the collection is read-only.
- /// </summary>
- /// <remarks>
- /// For priority queue this property returns <c>false</c>.
- /// </remarks>
- public bool IsReadOnly
- {
- get { return false; }
- }
-
- /// <summary>
- /// Removes the first occurrence of a specific object from the priority queue.
- /// </summary>
- /// <param name="item">The object to remove from the ICollection <(Of <(T >)>). </param>
- /// <returns><c>true</c> if item was successfully removed from the priority queue.
- /// This method returns false if item is not found in the collection. </returns>
- public bool Remove(KeyValuePair<TPriority, TValue> item)
- {
- // find element in the collection and remove it
- int elementIdx = _baseHeap.IndexOf(item);
- if (elementIdx < 0) return false;
-
- //remove element
- _baseHeap[elementIdx] = _baseHeap[_baseHeap.Count - 1];
- _baseHeap.RemoveAt(_baseHeap.Count - 1);
-
- // heapify
- int newPos = HeapifyFromEndToBeginning(elementIdx);
- if (newPos == elementIdx)
- HeapifyFromBeginningToEnd(elementIdx);
-
- return true;
- }
-
- /// <summary>
- /// Returns an enumerator that iterates through the collection.
- /// </summary>
- /// <returns>Enumerator</returns>
- /// <remarks>
- /// Returned enumerator does not iterate elements in sorted order.</remarks>
- public IEnumerator<KeyValuePair<TPriority, TValue>> GetEnumerator()
- {
- return _baseHeap.GetEnumerator();
- }
-
- /// <summary>
- /// Returns an enumerator that iterates through the collection.
- /// </summary>
- /// <returns>Enumerator</returns>
- /// <remarks>
- /// Returned enumerator does not iterate elements in sorted order.</remarks>
- IEnumerator IEnumerable.GetEnumerator()
- {
- return this.GetEnumerator();
- }
-
- #endregion
- }
- }
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