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- Shader "Hidden/MTE/Highlight"
- {
- Properties
- {
- _Color("Tint Color", Color) = (0.6, 0, 0, 1)
- }
- CGINCLUDE
- #pragma surface surf Lambert decal:add
- fixed4 _Color;
- struct Input {
- float4 color : COLOR;
- };
- void surf(Input IN, inout SurfaceOutput o) {
- fixed4 c = _Color;
- o.Albedo = c.rgb;
- o.Alpha = c.a;
- }
- ENDCG
- Category
- {
- Tags
- {
- "Queue" = "Transparent"
- "RenderType" = "Transparent"
- }
- LOD 250
- CULL OFF
- AlphaToMask On
- SubShader//for target 3.0+
- {
- CGPROGRAM
- #pragma target 3.0
- ENDCG
- }
- SubShader//for target 2.5
- {
- CGPROGRAM
- #pragma target 2.5
- ENDCG
- }
- SubShader//for target 2.0
- {
- CGPROGRAM
- #pragma target 2.0
- ENDCG
- }
- }
- }
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