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- Shader "MTE/Specialized/Mali 400/Surface/2 Textures/Bumped"
- {
- Properties
- {
- _Control ("Control (RGBA)", 2D) = "red" {}
- _Splat0 ("Layer 1", 2D) = "white" {}
- _Splat1 ("Layer 2", 2D) = "white" {}
- _Normal0 ("Normalmap 1", 2D) = "bump" {}
- _Normal1 ("Normalmap 2", 2D) = "bump" {}
- }
- CGINCLUDE
- #pragma fragmentoption ARB_precision_hint_nicest
- #pragma surface surf Lambert vertex:MTE_SplatmapVert finalcolor:MTE_SplatmapFinalColor finalprepass:MTE_SplatmapFinalPrepass finalgbuffer:MTE_SplatmapFinalGBuffer
- #pragma multi_compile_fog
- struct Input
- {
- float4 tc;
- UNITY_FOG_COORDS(0)
- };
- sampler2D _Control;
- float4 _Control_ST;
- sampler2D _Splat0,_Splat1,_Splat2;
- float4 _Splat0_ST,_Splat1_ST,_Splat2_ST;
- sampler2D _Normal0,_Normal1,_Normal2;
- #include "../../../../MTECommon.hlsl"
- void MTE_SplatmapVert(inout appdata_full v, out Input data)
- {
- UNITY_INITIALIZE_OUTPUT(Input, data);
- data.tc = v.texcoord;
- float4 pos = UnityObjectToClipPos (v.vertex);
- UNITY_TRANSFER_FOG(data, pos);
- v.tangent.xyz = cross(v.normal, float3(0,0,1));
- v.tangent.w = -1;
- }
- void MTE_SplatmapMix(Input IN, out half weight, out float4 mixedDiffuse, out float3 mixedNormal)
- {
- float2 uvControl = TRANSFORM_TEX(IN.tc.xy, _Control);
- float2 uvSplat0 = IN.tc.xy;
- float2 uvSplat1 = IN.tc.xy;
- float2 uvSplat2 = IN.tc.xy;
- half4 splat_control = tex2D(_Control, uvControl);
- weight = dot(splat_control, half4(1, 1, 1, 1));
- splat_control /= (weight + 1e-3f);
- mixedDiffuse = 0.0f;
- mixedDiffuse += splat_control.r * tex2D(_Splat0, uvSplat0);
- mixedDiffuse += splat_control.g * tex2D(_Splat1, uvSplat1);
- fixed4 nrm = 0.0f;
- nrm += splat_control.r * tex2D(_Normal0, uvSplat0);
- nrm += splat_control.g * tex2D(_Normal1, uvSplat1);
- mixedNormal = UnpackNormal(nrm);
- }
- void surf(Input IN, inout SurfaceOutput o)
- {
- fixed4 mixedDiffuse;
- half weight;
- MTE_SplatmapMix(IN, weight, mixedDiffuse, o.Normal);
- o.Albedo = mixedDiffuse.rgb;
- o.Alpha = weight;
- }
- ENDCG
- Category
- {
- Tags
- {
- "Queue" = "Geometry-99"
- "RenderType" = "Opaque"
- }
- SubShader//for target 2.5
- {
- CGPROGRAM
- #pragma target 2.5
- ENDCG
- }
- SubShader//for target 2.0
- {
- CGPROGRAM
- #pragma target 2.0
- ENDCG
- }
- }
- Fallback "MTE/Specialized/Mali 400/Legacy/2 Textures/Diffuse"
- CustomEditor "MTE.MTEShaderGUI"
- }
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