DisplayNormal.shader 2.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. Shader "MTE/Standard/5 Textures/Display Normal"
  2. {
  3. Properties
  4. {
  5. _Control ("Control (RGBA)", 2D) = "red" {}
  6. [NoScaleOffset]_ControlExtra ("Control Extra (R)", 2D) = "black" {}
  7. _Splat0 ("Layer 1", 2D) = "white" {}
  8. _Splat1 ("Layer 2", 2D) = "white" {}
  9. _Splat2 ("Layer 3", 2D) = "white" {}
  10. _Splat3 ("Layer 4", 2D) = "white" {}
  11. _Splat4 ("Layer 5", 2D) = "white" {}
  12. [NoScaleOffset]_Normal0 ("Normalmap 1", 2D) = "bump" {}
  13. [NoScaleOffset]_Normal1 ("Normalmap 2", 2D) = "bump" {}
  14. [NoScaleOffset]_Normal2 ("Normalmap 3", 2D) = "bump" {}
  15. [NoScaleOffset]_Normal3 ("Normalmap 4", 2D) = "bump" {}
  16. [NoScaleOffset]_Normal4 ("Normalmap 5", 2D) = "bump" {}
  17. }
  18. CGINCLUDE
  19. #pragma surface surf NoLighting nofog noambient noforwardadd vertex:MTE_SplatmapVert
  20. #pragma exclude_renderers d3d9 gles//TextureArray is not available on d3d9 and gles2
  21. //#pragma enable_d3d11_debug_symbols //for debug
  22. struct Input
  23. {
  24. float2 tc_Control : TEXCOORD0;
  25. float4 tc_Splat01 : TEXCOORD1;
  26. float4 tc_Splat23 : TEXCOORD2;
  27. };
  28. #define MTE_STANDARD_SHADER
  29. #include "UnityPBSLighting.cginc"
  30. #include "../../MTECommon.hlsl"
  31. sampler2D _Control,_ControlExtra;
  32. float4 _Control_ST,_ControlExtra_ST;
  33. sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4;
  34. sampler2D _Normal0,_Normal1,_Normal2,_Normal3,_Normal4;
  35. float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST;
  36. void MTE_SplatmapVert(inout appdata_full v, out Input data)
  37. {
  38. UNITY_INITIALIZE_OUTPUT(Input, data);
  39. data.tc_Control.xy = TRANSFORM_TEX(v.texcoord, _Control);
  40. data.tc_Splat01.xy = TRANSFORM_TEX(v.texcoord, _Splat0);
  41. data.tc_Splat01.zw = TRANSFORM_TEX(v.texcoord, _Splat1);
  42. data.tc_Splat23.xy = TRANSFORM_TEX(v.texcoord, _Splat2);
  43. data.tc_Splat23.zw = TRANSFORM_TEX(v.texcoord, _Splat3);
  44. //Splat4 shares texcoord with Splat3 - both using tc_Splat23.zw.
  45. }
  46. void MTE_SplatmapMix(Input IN, out half4 packedNormal)
  47. {
  48. half4 splat_control = tex2D(_Control, IN.tc_Control.xy);
  49. half4 splat_control_extra = tex2D(_ControlExtra, IN.tc_Control.xy);
  50. half4 nrm = 0.0f;
  51. nrm += splat_control.r * tex2D(_Normal0, IN.tc_Splat01.xy);
  52. nrm += splat_control.g * tex2D(_Normal1, IN.tc_Splat01.zw);
  53. nrm += splat_control.b * tex2D(_Normal2, IN.tc_Splat23.xy);
  54. nrm += splat_control.a * tex2D(_Normal3, IN.tc_Splat23.zw);
  55. nrm += splat_control_extra.r * tex2D(_Normal4, IN.tc_Splat23.zw);
  56. packedNormal = nrm;
  57. }
  58. void surf(Input IN, inout SurfaceOutput o)
  59. {
  60. half4 packedNormal;
  61. MTE_SplatmapMix(IN, packedNormal);
  62. half3 normal = UnpackNormal(packedNormal);
  63. o.Albedo.rgb = normal.rgb*0.5+0.5;
  64. o.Alpha = 1.0;
  65. }
  66. half4 LightingNoLighting(SurfaceOutput s, half3 lightDir, half atten)
  67. {
  68. return half4(s.Albedo, s.Alpha);
  69. }
  70. ENDCG
  71. Category
  72. {
  73. Tags
  74. {
  75. "Queue" = "Geometry-99"
  76. "RenderType" = "Opaque"
  77. }
  78. SubShader
  79. {
  80. CGPROGRAM
  81. #pragma target 4.0
  82. ENDCG
  83. }
  84. }
  85. Fallback "Diffuse"
  86. }