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- Shader "MTE/Standard/5 Textures/Display Normal"
- {
- Properties
- {
- _Control ("Control (RGBA)", 2D) = "red" {}
- [NoScaleOffset]_ControlExtra ("Control Extra (R)", 2D) = "black" {}
- _Splat0 ("Layer 1", 2D) = "white" {}
- _Splat1 ("Layer 2", 2D) = "white" {}
- _Splat2 ("Layer 3", 2D) = "white" {}
- _Splat3 ("Layer 4", 2D) = "white" {}
- _Splat4 ("Layer 5", 2D) = "white" {}
- [NoScaleOffset]_Normal0 ("Normalmap 1", 2D) = "bump" {}
- [NoScaleOffset]_Normal1 ("Normalmap 2", 2D) = "bump" {}
- [NoScaleOffset]_Normal2 ("Normalmap 3", 2D) = "bump" {}
- [NoScaleOffset]_Normal3 ("Normalmap 4", 2D) = "bump" {}
- [NoScaleOffset]_Normal4 ("Normalmap 5", 2D) = "bump" {}
- }
- CGINCLUDE
- #pragma surface surf NoLighting nofog noambient noforwardadd vertex:MTE_SplatmapVert
- #pragma exclude_renderers d3d9 gles//TextureArray is not available on d3d9 and gles2
- //#pragma enable_d3d11_debug_symbols //for debug
- struct Input
- {
- float2 tc_Control : TEXCOORD0;
- float4 tc_Splat01 : TEXCOORD1;
- float4 tc_Splat23 : TEXCOORD2;
- };
-
- #define MTE_STANDARD_SHADER
- #include "UnityPBSLighting.cginc"
- #include "../../MTECommon.hlsl"
-
- sampler2D _Control,_ControlExtra;
- float4 _Control_ST,_ControlExtra_ST;
- sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4;
- sampler2D _Normal0,_Normal1,_Normal2,_Normal3,_Normal4;
- float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST;
- void MTE_SplatmapVert(inout appdata_full v, out Input data)
- {
- UNITY_INITIALIZE_OUTPUT(Input, data);
- data.tc_Control.xy = TRANSFORM_TEX(v.texcoord, _Control);
- data.tc_Splat01.xy = TRANSFORM_TEX(v.texcoord, _Splat0);
- data.tc_Splat01.zw = TRANSFORM_TEX(v.texcoord, _Splat1);
- data.tc_Splat23.xy = TRANSFORM_TEX(v.texcoord, _Splat2);
- data.tc_Splat23.zw = TRANSFORM_TEX(v.texcoord, _Splat3);
- //Splat4 shares texcoord with Splat3 - both using tc_Splat23.zw.
- }
- void MTE_SplatmapMix(Input IN, out half4 packedNormal)
- {
- half4 splat_control = tex2D(_Control, IN.tc_Control.xy);
- half4 splat_control_extra = tex2D(_ControlExtra, IN.tc_Control.xy);
-
- half4 nrm = 0.0f;
- nrm += splat_control.r * tex2D(_Normal0, IN.tc_Splat01.xy);
- nrm += splat_control.g * tex2D(_Normal1, IN.tc_Splat01.zw);
- nrm += splat_control.b * tex2D(_Normal2, IN.tc_Splat23.xy);
- nrm += splat_control.a * tex2D(_Normal3, IN.tc_Splat23.zw);
- nrm += splat_control_extra.r * tex2D(_Normal4, IN.tc_Splat23.zw);
- packedNormal = nrm;
- }
- void surf(Input IN, inout SurfaceOutput o)
- {
- half4 packedNormal;
- MTE_SplatmapMix(IN, packedNormal);
- half3 normal = UnpackNormal(packedNormal);
- o.Albedo.rgb = normal.rgb*0.5+0.5;
- o.Alpha = 1.0;
- }
- half4 LightingNoLighting(SurfaceOutput s, half3 lightDir, half atten)
- {
- return half4(s.Albedo, s.Alpha);
- }
- ENDCG
-
- Category
- {
- Tags
- {
- "Queue" = "Geometry-99"
- "RenderType" = "Opaque"
- }
- SubShader
- {
- CGPROGRAM
- #pragma target 4.0
- ENDCG
- }
- }
- Fallback "Diffuse"
- }
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