DisplayNormal.shader 2.8 KB

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  1. Shader "MTE/Surface/5 Textures/Display Normal"
  2. {
  3. Properties
  4. {
  5. _Control ("Control (RGBA)", 2D) = "red" {}
  6. [NoScaleOffset]_ControlExtra ("Control Extra (R)", 2D) = "black" {}
  7. _Splat0 ("Layer 1", 2D) = "white" {}
  8. _Splat1 ("Layer 2", 2D) = "white" {}
  9. _Splat2 ("Layer 3", 2D) = "white" {}
  10. _Splat3 ("Layer 4", 2D) = "white" {}
  11. _Splat4 ("Layer 5", 2D) = "white" {}
  12. [NoScaleOffset]_Normal0 ("Normalmap 1", 2D) = "bump" {}
  13. [NoScaleOffset]_Normal1 ("Normalmap 2", 2D) = "bump" {}
  14. [NoScaleOffset]_Normal2 ("Normalmap 3", 2D) = "bump" {}
  15. [NoScaleOffset]_Normal3 ("Normalmap 4", 2D) = "bump" {}
  16. [NoScaleOffset]_Normal4 ("Normalmap 5", 2D) = "bump" {}
  17. }
  18. CGINCLUDE
  19. #pragma surface surf NoLighting noambient noforwardadd vertex:MTE_SplatmapVert
  20. #pragma exclude_renderers d3d9 gles//TextureArray is not available on d3d9 and gles2
  21. //#pragma enable_d3d11_debug_symbols //for debug
  22. struct Input
  23. {
  24. float2 tc_Control : TEXCOORD0;
  25. float4 tc_Splat01 : TEXCOORD1;
  26. float4 tc_Splat23 : TEXCOORD2;
  27. };
  28. #include "../../MTECommon.hlsl"
  29. sampler2D _Control,_ControlExtra;
  30. float4 _Control_ST,_ControlExtra_ST;
  31. sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4;
  32. sampler2D _Normal0,_Normal1,_Normal2,_Normal3,_Normal4;
  33. float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST;
  34. void MTE_SplatmapVert(inout appdata_full v, out Input data)
  35. {
  36. UNITY_INITIALIZE_OUTPUT(Input, data);
  37. data.tc_Control.xy = TRANSFORM_TEX(v.texcoord, _Control);
  38. data.tc_Splat01.xy = TRANSFORM_TEX(v.texcoord, _Splat0);
  39. data.tc_Splat01.zw = TRANSFORM_TEX(v.texcoord, _Splat1);
  40. data.tc_Splat23.xy = TRANSFORM_TEX(v.texcoord, _Splat2);
  41. data.tc_Splat23.zw = TRANSFORM_TEX(v.texcoord, _Splat3);
  42. //Splat4 shares texcoord with Splat3 - both using tc_Splat23.zw.
  43. }
  44. void MTE_SplatmapMix(Input IN, out half4 packedNormal)
  45. {
  46. half4 splat_control = tex2D(_Control, IN.tc_Control.xy);
  47. half4 splat_control_extra = tex2D(_ControlExtra, IN.tc_Control.xy);
  48. half4 nrm = 0.0f;
  49. nrm += splat_control.r * tex2D(_Normal0, IN.tc_Splat01.xy);
  50. nrm += splat_control.g * tex2D(_Normal1, IN.tc_Splat01.zw);
  51. nrm += splat_control.b * tex2D(_Normal2, IN.tc_Splat23.xy);
  52. nrm += splat_control.a * tex2D(_Normal3, IN.tc_Splat23.zw);
  53. nrm += splat_control_extra.r * tex2D(_Normal4, IN.tc_Splat23.zw);
  54. packedNormal = nrm;
  55. }
  56. void surf(Input IN, inout SurfaceOutput o)
  57. {
  58. half4 packedNormal;
  59. MTE_SplatmapMix(IN, packedNormal);
  60. half3 normal = UnpackNormal(packedNormal);
  61. o.Albedo.rgb = normal.rgb*0.5+0.5;
  62. o.Alpha = 1.0;
  63. }
  64. half4 LightingNoLighting(SurfaceOutput s, half3 lightDir, half atten)
  65. {
  66. return half4(s.Albedo, s.Alpha);
  67. }
  68. ENDCG
  69. Category
  70. {
  71. Tags
  72. {
  73. "Queue" = "Geometry-99"
  74. "RenderType" = "Opaque"
  75. }
  76. SubShader
  77. {
  78. CGPROGRAM
  79. #pragma target 4.0
  80. ENDCG
  81. }
  82. }
  83. Fallback "Diffuse"
  84. }