Diffuse.shader 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. Shader "MTE/Surface/8 Textures/Diffuse"
  2. {
  3. Properties
  4. {
  5. _Control ("Control (RGBA)", 2D) = "red" {}
  6. _ControlExtra ("Control Extra (RGBA)", 2D) = "black" {}
  7. _Splat0 ("Layer 1", 2D) = "white" {}
  8. _Splat1 ("Layer 2", 2D) = "white" {}
  9. _Splat2 ("Layer 3", 2D) = "white" {}
  10. _Splat3 ("Layer 4", 2D) = "white" {}
  11. _Splat4 ("Layer 5", 2D) = "white" {}
  12. _Splat5 ("Layer 6", 2D) = "white" {}
  13. _Splat6 ("Layer 7", 2D) = "white" {}
  14. _Splat7 ("Layer 8", 2D) = "white" {}
  15. }
  16. CGINCLUDE
  17. #pragma surface surf Lambert vertex:MTE_SplatmapVert finalcolor:MTE_SplatmapFinalColor finalprepass:MTE_SplatmapFinalPrepass finalgbuffer:MTE_SplatmapFinalGBuffer
  18. #pragma multi_compile_fog
  19. struct Input
  20. {
  21. float4 tc;
  22. UNITY_FOG_COORDS(0)
  23. };
  24. sampler2D _Control,_ControlExtra;
  25. float4 _Control_ST,_ControlExtra_ST;
  26. sampler2D _Splat0,_Splat1,_Splat2,_Splat3,_Splat4,_Splat5,_Splat6,_Splat7;
  27. float4 _Splat0_ST,_Splat1_ST,_Splat2_ST,_Splat3_ST,_Splat4_ST,_Splat5_ST,_Splat6_ST,_Splat7_ST;
  28. #include "../../MTECommon.hlsl"
  29. void MTE_SplatmapVert(inout appdata_full v, out Input data)
  30. {
  31. UNITY_INITIALIZE_OUTPUT(Input, data);
  32. data.tc = v.texcoord;
  33. float4 pos = UnityObjectToClipPos(v.vertex);
  34. UNITY_TRANSFER_FOG(data, pos);
  35. v.tangent.xyz = cross(v.normal, float3(0,0,1));
  36. v.tangent.w = -1;
  37. }
  38. void MTE_SplatmapMix(Input IN, out half weight, out fixed4 mixedDiffuse)
  39. {
  40. float2 uvControl = TRANSFORM_TEX(IN.tc.xy, _Control);
  41. float2 uvControlExtra = TRANSFORM_TEX(IN.tc.xy, _ControlExtra);
  42. float2 uvSplat0 = TRANSFORM_TEX(IN.tc.xy, _Splat0);
  43. float2 uvSplat1 = TRANSFORM_TEX(IN.tc.xy, _Splat1);
  44. float2 uvSplat2 = TRANSFORM_TEX(IN.tc.xy, _Splat2);
  45. float2 uvSplat3 = TRANSFORM_TEX(IN.tc.xy, _Splat3);
  46. float2 uvSplat4 = TRANSFORM_TEX(IN.tc.xy, _Splat4);
  47. float2 uvSplat5 = TRANSFORM_TEX(IN.tc.xy, _Splat5);
  48. float2 uvSplat6 = TRANSFORM_TEX(IN.tc.xy, _Splat6);
  49. float2 uvSplat7 = TRANSFORM_TEX(IN.tc.xy, _Splat7);
  50. half4 splat_control = tex2D(_Control, uvControl);
  51. half4 splat_control_extra = tex2D(_ControlExtra, uvControlExtra);
  52. weight = dot(splat_control, half4(1, 1, 1, 1));
  53. weight += dot(splat_control_extra, half4(1, 1, 1, 1));
  54. splat_control /= (weight + 1e-3f);
  55. splat_control_extra /= (weight + 1e-3f);
  56. mixedDiffuse = 0;
  57. mixedDiffuse += splat_control.r * tex2D(_Splat0, uvSplat0);
  58. mixedDiffuse += splat_control.g * tex2D(_Splat1, uvSplat1);
  59. mixedDiffuse += splat_control.b * tex2D(_Splat2, uvSplat2);
  60. mixedDiffuse += splat_control.a * tex2D(_Splat3, uvSplat3);
  61. mixedDiffuse += splat_control_extra.r * tex2D(_Splat4, uvSplat4);
  62. mixedDiffuse += splat_control_extra.g * tex2D(_Splat5, uvSplat5);
  63. mixedDiffuse += splat_control_extra.b * tex2D(_Splat6, uvSplat6);
  64. mixedDiffuse += splat_control_extra.a * tex2D(_Splat7, uvSplat7);
  65. }
  66. void surf(Input IN, inout SurfaceOutput o)
  67. {
  68. fixed4 mixedDiffuse;
  69. half weight;
  70. MTE_SplatmapMix(IN, weight, mixedDiffuse);
  71. o.Albedo = mixedDiffuse.rgb;
  72. o.Alpha = weight;
  73. }
  74. ENDCG
  75. Category
  76. {
  77. Tags
  78. {
  79. "Queue" = "Geometry-99"
  80. "RenderType" = "Opaque"
  81. }
  82. SubShader//for target 3.0+
  83. {
  84. CGPROGRAM
  85. #pragma target 3.0
  86. ENDCG
  87. }
  88. }
  89. Fallback "Diffuse"
  90. CustomEditor "MTE.MTEShaderGUI"
  91. }