123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Shader created with Shader Forge v1.26
- // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
- // Note: Manually altering this data may prevent you from opening it in Shader Forge
- /*SF_DATA;ver:1.26;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:3,bdst:0,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:True,fgod:False,fgor:False,fgmd:0,fgcr:0,fgcg:0,fgcb:0,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True;n:type:ShaderForge.SFN_Final,id:4795,x:32905,y:32557,varname:node_4795,prsc:2|emission-89-OUT,alpha-2053-A;n:type:ShaderForge.SFN_Tex2d,id:6074,x:31996,y:32579,ptovrint:False,ptlb:MainTex,ptin:_MainTex,varname:_MainTex,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:334c6d0104ea22444a8eef7d04beb31c,ntxv:0,isnm:False|UVIN-3244-UVOUT;n:type:ShaderForge.SFN_Multiply,id:2393,x:32417,y:32704,varname:node_2393,prsc:2|A-6074-RGB,B-2053-RGB,C-797-RGB,D-6848-OUT;n:type:ShaderForge.SFN_VertexColor,id:2053,x:32017,y:32764,varname:node_2053,prsc:2;n:type:ShaderForge.SFN_Color,id:797,x:32002,y:32906,ptovrint:True,ptlb:Color,ptin:_TintColor,varname:_TintColor,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Tex2d,id:4911,x:32017,y:32269,ptovrint:False,ptlb:tex_add,ptin:_tex_add,varname:node_4911,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:334c6d0104ea22444a8eef7d04beb31c,ntxv:0,isnm:False|UVIN-3244-UVOUT;n:type:ShaderForge.SFN_Color,id:4560,x:32186,y:32460,ptovrint:False,ptlb:color,ptin:_color,varname:node_4560,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Multiply,id:3308,x:32414,y:32331,varname:node_3308,prsc:2|A-4911-RGB,B-4560-RGB,C-4911-A;n:type:ShaderForge.SFN_Multiply,id:89,x:32615,y:32704,varname:node_89,prsc:2|A-3308-OUT,B-2393-OUT;n:type:ShaderForge.SFN_Panner,id:3244,x:31792,y:32458,varname:node_3244,prsc:2,spu:1,spv:1|UVIN-8321-UVOUT,DIST-9679-OUT;n:type:ShaderForge.SFN_TexCoord,id:8321,x:31414,y:32408,varname:node_8321,prsc:2,uv:0;n:type:ShaderForge.SFN_Time,id:7035,x:31201,y:32769,varname:node_7035,prsc:2;n:type:ShaderForge.SFN_Multiply,id:9679,x:31543,y:32580,varname:node_9679,prsc:2|A-3251-XYZ,B-7035-T;n:type:ShaderForge.SFN_Vector4Property,id:3251,x:31201,y:32585,ptovrint:False,ptlb:uv_ani,ptin:_uv_ani,varname:node_3251,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0,v2:0,v3:0,v4:0;n:type:ShaderForge.SFN_ValueProperty,id:6848,x:32068,y:33092,ptovrint:False,ptlb:add_v,ptin:_add_v,varname:node_6848,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:5;proporder:6074-797-4911-4560-3251-6848;pass:END;sub:END;*/
- Shader "WZY/wzy_add_alpha_wenli" {
- Properties {
- _MainTex ("MainTex", 2D) = "white" {}
- _TintColor ("Color", Color) = (0.5,0.5,0.5,1)
- _tex_add ("tex_add", 2D) = "white" {}
- _color ("color", Color) = (0.5,0.5,0.5,1)
- _uv_ani ("uv_ani", Vector) = (0,0,0,0)
- _add_v ("add_v", Float ) = 5
- // [HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
- }
- SubShader {
- Tags {
- "IgnoreProjector"="True"
- "Queue"="Transparent"
- "RenderType"="Transparent"
- }
- Pass {
- Name "FORWARD"
- Tags {
- "LightMode"="ForwardBase"
- }
- Blend SrcAlpha One
- Cull Off
- ZWrite Off
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #define UNITY_PASS_FORWARDBASE
- #include "UnityCG.cginc"
- #pragma multi_compile_fwdbase
- #pragma multi_compile_fog
- // #pragma exclude_renderers gles3 metal d3d11_9x xbox360 xboxone ps3 ps4 psp2
- //#pragma target 3.0
- uniform float4 _TimeEditor;
- uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
- uniform float4 _TintColor;
- uniform sampler2D _tex_add; uniform float4 _tex_add_ST;
- uniform float4 _color;
- uniform float4 _uv_ani;
- uniform float _add_v;
- struct VertexInput {
- float4 vertex : POSITION;
- float2 texcoord0 : TEXCOORD0;
- float4 vertexColor : COLOR;
- };
- struct VertexOutput {
- float4 pos : SV_POSITION;
- float2 uv0 : TEXCOORD0;
- float4 vertexColor : COLOR;
- UNITY_FOG_COORDS(1)
- };
- VertexOutput vert (VertexInput v) {
- VertexOutput o = (VertexOutput)0;
- o.uv0 = v.texcoord0;
- o.vertexColor = v.vertexColor;
- o.pos = UnityObjectToClipPos(v.vertex );
- UNITY_TRANSFER_FOG(o,o.pos);
- return o;
- }
- float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
- float isFrontFace = ( facing >= 0 ? 1 : 0 );
- float faceSign = ( facing >= 0 ? 1 : -1 );
- ////// Lighting:
- ////// Emissive:
- float4 node_7035 = _Time + _TimeEditor;
- float2 node_3244 = (i.uv0+(_uv_ani.rgb*node_7035.g)*float2(1,1));
- float4 _tex_add_var = tex2D(_tex_add,TRANSFORM_TEX(node_3244, _tex_add));
- float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(node_3244, _MainTex));
- float3 emissive = ((_tex_add_var.rgb*_color.rgb*_tex_add_var.a)*(_MainTex_var.rgb*i.vertexColor.rgb*_TintColor.rgb*_add_v));
- float3 finalColor = emissive;
- fixed4 finalRGBA = fixed4(finalColor,i.vertexColor.a);
- UNITY_APPLY_FOG_COLOR(i.fogCoord, finalRGBA, fixed4(0,0,0,1));
- return finalRGBA;
- }
- ENDCG
- }
- }
- CustomEditor "ShaderForgeMaterialInspector"
- }
|