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- // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Shader created with Shader Forge v1.26
- // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
- // Note: Manually altering this data may prevent you from opening it in Shader Forge
- /*SF_DATA;ver:1.26;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:1,spmd:0,trmd:1,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:0,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:0,bdst:7,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False;n:type:ShaderForge.SFN_Final,id:4013,x:32925,y:32612,varname:node_4013,prsc:2|normal-5728-OUT,alpha-3659-OUT,refract-7533-OUT;n:type:ShaderForge.SFN_Tex2d,id:6930,x:32102,y:32588,ptovrint:False,ptlb:node_6930,ptin:_node_6930,varname:_node_6930,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:140636a9b989d8743867cda8b6257872,ntxv:3,isnm:True|UVIN-5428-UVOUT,MIP-8387-OUT;n:type:ShaderForge.SFN_VertexColor,id:8684,x:31726,y:32949,varname:node_8684,prsc:2;n:type:ShaderForge.SFN_Lerp,id:5728,x:32633,y:32586,varname:node_5728,prsc:2|A-5774-OUT,B-6930-RGB,T-8684-A;n:type:ShaderForge.SFN_Vector3,id:5774,x:32386,y:32448,varname:node_5774,prsc:2,v1:0,v2:0,v3:1;n:type:ShaderForge.SFN_ComponentMask,id:8696,x:32223,y:32912,varname:node_8696,prsc:2,cc1:0,cc2:1,cc3:-1,cc4:-1|IN-6930-RGB;n:type:ShaderForge.SFN_Multiply,id:7533,x:32645,y:32944,varname:node_7533,prsc:2|A-8696-OUT,B-752-OUT;n:type:ShaderForge.SFN_Multiply,id:752,x:32403,y:33114,varname:node_752,prsc:2|A-8684-A,B-6810-OUT;n:type:ShaderForge.SFN_ValueProperty,id:3659,x:32572,y:32799,ptovrint:False,ptlb:node_3659,ptin:_node_3659,varname:_node_3659,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_TexCoord,id:5428,x:31806,y:32512,varname:node_5428,prsc:2,uv:0;n:type:ShaderForge.SFN_Slider,id:8387,x:31679,y:32727,ptovrint:False,ptlb:node_8387,ptin:_node_8387,varname:_node_8387,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0.6666667,max:6;n:type:ShaderForge.SFN_Slider,id:6810,x:31843,y:33228,ptovrint:False,ptlb:node_6810,ptin:_node_6810,varname:_node_6810,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0.2,max:1;proporder:6930-3659-8387-6810;pass:END;sub:END;*/
- Shader "Shader Forge/niuqu" {
- Properties {
- _node_6930 ("node_6930", 2D) = "bump" {}
- _node_3659 ("node_3659", Float ) = 0
- _node_8387 ("node_8387", Range(0, 6)) = 0.6666667
- _node_6810 ("node_6810", Range(0, 1)) = 0.2
- [HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
- }
- SubShader {
- Tags {
- "IgnoreProjector"="True"
- "Queue"="Transparent"
- "RenderType"="Transparent"
- }
- GrabPass{ }
- Pass {
- Name "FORWARD"
- Tags {
- "LightMode"="ForwardBase"
- }
- Blend One OneMinusSrcAlpha
- Cull Off
- ZWrite Off
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #define UNITY_PASS_FORWARDBASE
- #include "UnityCG.cginc"
- #pragma multi_compile_fwdbase
- #pragma multi_compile_fog
- #pragma exclude_renderers gles3 metal d3d11_9x xbox360 xboxone ps3 ps4 psp2
- #pragma target 3.0
- #pragma glsl
- uniform sampler2D _GrabTexture;
- uniform sampler2D _node_6930; uniform float4 _node_6930_ST;
- uniform float _node_3659;
- uniform float _node_8387;
- uniform float _node_6810;
- struct VertexInput {
- float4 vertex : POSITION;
- float3 normal : NORMAL;
- float4 tangent : TANGENT;
- float2 texcoord0 : TEXCOORD0;
- float4 vertexColor : COLOR;
- };
- struct VertexOutput {
- float4 pos : SV_POSITION;
- float2 uv0 : TEXCOORD0;
- float4 posWorld : TEXCOORD1;
- float3 normalDir : TEXCOORD2;
- float3 tangentDir : TEXCOORD3;
- float3 bitangentDir : TEXCOORD4;
- float4 screenPos : TEXCOORD5;
- float4 vertexColor : COLOR;
- UNITY_FOG_COORDS(6)
- };
- VertexOutput vert (VertexInput v) {
- VertexOutput o = (VertexOutput)0;
- o.uv0 = v.texcoord0;
- o.vertexColor = v.vertexColor;
- o.normalDir = UnityObjectToWorldNormal(v.normal);
- o.tangentDir = normalize( mul( unity_ObjectToWorld, float4( v.tangent.xyz, 0.0 ) ).xyz );
- o.bitangentDir = normalize(cross(o.normalDir, o.tangentDir) * v.tangent.w);
- o.posWorld = mul(unity_ObjectToWorld, v.vertex);
- o.pos = UnityObjectToClipPos(v.vertex );
- UNITY_TRANSFER_FOG(o,o.pos);
- o.screenPos = o.pos;
- return o;
- }
- float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
- float isFrontFace = ( facing >= 0 ? 1 : 0 );
- float faceSign = ( facing >= 0 ? 1 : -1 );
- #if UNITY_UV_STARTS_AT_TOP
- float grabSign = -_ProjectionParams.x;
- #else
- float grabSign = _ProjectionParams.x;
- #endif
- i.screenPos = float4( i.screenPos.xy / i.screenPos.w, 0, 0 );
- i.screenPos.y *= _ProjectionParams.x;
- float3x3 tangentTransform = float3x3( i.tangentDir, i.bitangentDir, i.normalDir);
- float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz);
- float3 _node_6930_var = UnpackNormal(tex2Dlod(_node_6930,float4(TRANSFORM_TEX(i.uv0, _node_6930),0.0,_node_8387)));
- float3 normalLocal = lerp(float3(0,0,1),_node_6930_var.rgb,i.vertexColor.a);
- float3 normalDirection = normalize(mul( normalLocal, tangentTransform )); // Perturbed normals
- float2 sceneUVs = float2(1,grabSign)*i.screenPos.xy*0.5+0.5 + (_node_6930_var.rgb.rg*(i.vertexColor.a*_node_6810));
- float4 sceneColor = tex2D(_GrabTexture, sceneUVs);
- ////// Lighting:
- float3 finalColor = 0;
- fixed4 finalRGBA = fixed4(lerp(sceneColor.rgb, finalColor,_node_3659),1);
- UNITY_APPLY_FOG(i.fogCoord, finalRGBA);
- return finalRGBA;
- }
- ENDCG
- }
- }
- FallBack "Diffuse"
- CustomEditor "ShaderForgeMaterialInspector"
- }
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