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- #if CHRONOS_PLAYMAKER
- using HutongGames.PlayMaker;
- namespace Chronos.PlayMaker
- {
- [ActionCategory("Physics 2d (Chronos)")]
- [Tooltip("Adds a 2d torque (rotational force) to a Game Object.")]
- public class AddTorque2d : ChronosComponentAction<Timeline>
- {
- [RequiredField]
- [CheckForComponent(typeof(Timeline))]
- [Tooltip("The GameObject to add torque to.")]
- public FsmOwnerDefault gameObject;
- [Tooltip("Torque")]
- public FsmFloat torque;
- [Tooltip("Repeat every frame while the state is active.")]
- public bool everyFrame;
- public override void Awake()
- {
- Fsm.HandleFixedUpdate = true;
- }
- public override void Reset()
- {
- gameObject = null;
- torque = null;
- everyFrame = false;
- }
- public override void OnEnter()
- {
- DoAddTorque();
- if (!everyFrame)
- {
- Finish();
- }
- }
- public override void OnFixedUpdate()
- {
- DoAddTorque();
- }
- private void DoAddTorque()
- {
- if (!UpdateCache(Fsm.GetOwnerDefaultTarget(gameObject))) return;
- timeline.rigidbody2D.AddTorque(torque.Value);
- }
- }
- }
- #endif
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